Controller: Difference between revisions

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A later hardware revision of the console, the New Nintendo 3DS, added a small, secondary analog nub to the console on its right side, to the upper-left of the face buttons, as well as two new shoulder buttons; while such functionality is available for the standard 3DS via the {{s|wikipedia|Circle Pad Pro}} accessory, ''Super Smash Bros. 4'' cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs ''Smash 4''. The New Nintendo 3DS also comes with built-in compatibility {{s|wikipedia|Near Field Communication}}, allowing for players to use [[amiibo]] with the console without any other accessories.  
A later hardware revision of the console, the New Nintendo 3DS, added a small, secondary analog nub to the console on its right side, to the upper-left of the face buttons, as well as two new shoulder buttons; while such functionality is available for the standard 3DS via the {{s|wikipedia|Circle Pad Pro}} accessory, ''Super Smash Bros. 4'' cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs ''Smash 4''. The New Nintendo 3DS also comes with built-in compatibility {{s|wikipedia|Near Field Communication}}, allowing for players to use [[amiibo]] with the console without any other accessories.  


The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer [[Character customization|customised characters]] between the two consoles; this was especially important when [[Official Custom Moveset Project|custom movesets were legal in tournaments]], with all console setups requiring at least one 3DS master console that had all available legal movesets.
The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer [[Character customization| customized characters]] between the two consoles; this was especially important when [[Official Custom Moveset Project|custom movesets were legal in tournaments]], with all console setups requiring at least one 3DS master console that had all available legal movesets.


Within ''Smash 4'' tournaments, the use of the Nintendo 3DS as a controller is often banned, due to logistics and time issues involved with having to constantly sync and re-sync them to the Wii U. Even without this limitation, the 3DS is notorious for its input lag when linked to a Wii U for gameplay.
Within ''Smash 4'' tournaments, the use of the Nintendo 3DS as a controller is often banned, due to logistics and time issues involved with having to constantly sync and re-sync them to the Wii U. Even without this limitation, the 3DS is notorious for its input lag when linked to a Wii U for gameplay.
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In [[Ultimate]], they can be used in one of three ways.
In [[Ultimate]], they can be used in one of three ways.


They can be used in vertical configuration, with two controllers acting as one, which has a total of two analog sticks and 16 buttons. Generally, when playing in vertical configuration, the Joy-Con grip is used, which allows the controllers to function almost exactly like a pro controller.
They can be used vertically, with two controllers acting as one, which has a total of two analog sticks and 16 buttons. Generally, when playing in this configuration, the Joy-Con grip is used, which allows the controllers to function almost exactly like a traditional controller.


They can also be used in sideways configuration, with one Joy-Con per person. This allows for more players with less controllers, but limits the number of buttons available to the player, which generally disfavors this kind of play. In this configuration, 11 buttons and one analog stick are available for use.  
They can also be used sideways, with one Joy-Con per person. This allows for more players with fewer controllers, but limits the number of buttons available to the player, which generally disfavors this kind of play. In this configuration, 11 buttons and one analog stick are available for use.  


Finally, they can be used with both Joy-Cons attached to the console in portable mode, which offers a very similar play style to vertical configuration play.
Finally, they can be used with both Joy-Cons attached to the console in portable mode, which offers a very similar play style to playing vertically.


===Nintendo Switch Pro Controller===
===Nintendo Switch Pro Controller===
{{main|Nintendo Switch Pro Controller}}
{{main|Nintendo Switch Pro Controller}}
The Nintendo Switch Pro Controller features the same layout of the Joy-Con Controllers when used in vertical configuration, but in a similar form factor as the Wii U Pro Controller.
The Nintendo Switch Pro Controller features the same layout of the Joy-Con Controllers when used in the vertical configuration, but in a similar form factor as the Wii U Pro Controller.


The controller is preferred by most over the Joy-Con Controllers as most players find it more comfortable to use, and many find the larger control sticks to be more precise. Some players prefer the Pro Controller over the GameCube controller due to the extra shoulder button and more traditional controller design, while other's prefer the GameCube controller for the notches around the control sticks, and the muscle memory built from using it in other smash games.
The controller is preferred by most over the Joy-Con Controllers as most players find it more comfortable to use, and many find the larger control sticks to be more precise. Some players prefer the Pro Controller over the GameCube controller due to the extra shoulder button and more traditional controller design, while other's prefer the GameCube controller for the notches around the control sticks, and the muscle memory built from using it in other smash games.


The Pro Controller is frequently seen in competitive [[Ultimate]], with many top players such as {{Sm|Zackray}} and {{Sm|Abadango}} using it in tournament.
The Pro Controller is frequently seen in competitive [[Ultimate]], with many top players such as {{Sm|Zackray}} and {{Sm|Abadango}} using it in tournaments.


===Smash Box Controller===
===Smash Box Controller===
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