Paralyze: Difference between revisions

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[[File:Paralyzed.gif|thumb|{{SSBU|Zero Suit Samus}}' paralysis animation.]]
[[File:Paralyzed.gif|thumb|{{SSBU|Zero Suit Samus}}' paralysis animation.]]
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].''
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].''
'''Paralyze''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Brawl]]'' and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with the '''paralysis''' status condition for an amount of time based on the attack's [[knockback]].
'''Paralyze''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Brawl]]'' and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with the '''paralysis''' status condition for an amount of time based on the attack's [[knockback]]. While paralyze attacks typically do minimal damage and knockback, they grant an opening for a fighter to followup with a combo or a powerful move, making them a strong utility.


Outside of [[Final Smash]]es and [[custom move]]s, [[Zero Suit Samus]]'s [[Paralyzer]] and [[down smash]], [[Corrin]]'s [[Dragon Fang Shot]], and the bell from [[Pac-Man]]'s [[Bonus Fruit]] are the only fighter attacks with the paralyze effect. Additionally, several [[Assist Trophies]] and [[Poké Ball]] Pokémon, [[stage hazard]]s, and [[Smash Run]] [[enemies]] have the paralyze effect.
Outside of [[Final Smash]]es and [[custom move]]s, [[Zero Suit Samus]]'s [[Paralyzer]] and [[down smash]], [[Corrin]]'s [[Dragon Fang Shot]], and the bell from [[Pac-Man]]'s [[Bonus Fruit]] are the only fighter attacks with the paralyze effect. Additionally, several [[Assist Trophies]] and [[Poké Ball]] Pokémon, [[stage hazard]]s, and [[Smash Run]] [[enemies]] have the paralyze effect.
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