Yo-yo glitch: Difference between revisions

343 bytes added ,  4 years ago
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→‎Mechanics: Added details about how dropped yo-yo can connect exactly once
(Included more precise description on how to perform the Yo-yo glitch; removed a bit of misinformation, and added a short explanation section with reference.)
m (→‎Mechanics: Added details about how dropped yo-yo can connect exactly once)
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==Mechanics==
==Mechanics==
Ness's [[up smash]] consists of 3 states each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]'d or uses a non-[[projectile]] attack.
Ness's [[up smash]] consists of 3 states each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]'d or uses a non-[[projectile]] attack. Opponents can get hit by a dropped yo-yo hitbox or a jacket exactly once. Additionally, if an opponent does get hit by either, then the very next set of non-projectile hitboxes Ness uses also cannot hit that opponent.(first hit of a multi-hit attack, such as forward aerial, will whiff that opponent, but the following hits can still connect)


==How To Perform==
==How To Perform==
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