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(Included more precise description on how to perform the Yo-yo glitch; removed a bit of misinformation, and added a short explanation section with reference.) |
m (→Mechanics: Added details about how dropped yo-yo can connect exactly once) |
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==Mechanics== | ==Mechanics== | ||
Ness's [[up smash]] consists of 3 states each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]'d or uses a non-[[projectile]] attack. | Ness's [[up smash]] consists of 3 states each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]'d or uses a non-[[projectile]] attack. Opponents can get hit by a dropped yo-yo hitbox or a jacket exactly once. Additionally, if an opponent does get hit by either, then the very next set of non-projectile hitboxes Ness uses also cannot hit that opponent.(first hit of a multi-hit attack, such as forward aerial, will whiff that opponent, but the following hits can still connect) | ||
==How To Perform== | ==How To Perform== |
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