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(Overhaul of the Brawl section. Removed a bunch of unnecessary examples and shortened D3's section (way too long). This page in general needs a complete overhaul but I'm just passin' by to work on it.) |
(Did cleanup on the brawl part of the examples section) |
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==Examples== | ==Examples== | ||
{{Cleanup|There's far too many examples here, and the entirety of this section is poorly written.}} | {{Cleanup|There's far too many examples here, and the entirety of this section is poorly written. Brawl is fixed.}} | ||
Characters with well-known chain grabs include the following. | Characters with well-known chain grabs include the following. | ||
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===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
[[Image:ICsCG.gif|thumb|A sequence of chain grabs by the Ice Climbers.]] | [[Image:ICsCG.gif|thumb|A sequence of chain grabs by the Ice Climbers.]] | ||
*{{SSBB|Donkey Kong}}: Can also carry release infinitely against Ness and Lucas, guaranteeing success by turning before releasing and turn grabbing so Ness/Lucas releases in his back (turned grab). He can also chain grab with his down throw at lower percentages. | *{{SSBB|Donkey Kong}}: Can also carry release infinitely against Ness and Lucas, guaranteeing success by turning before releasing and turn grabbing so Ness/Lucas releases in his back (turned grab). He can also chain grab with his down throw at lower percentages. | ||
[[File:SSBB Falco Chaingrab Meteor.gif|thumb|Falco performs two down throws before using his [[down aerial]] meteor smash out of a short hop to gimp Ike, and then quickly edgehogging to ensure the CPU couldn't recover.]] | [[File:SSBB Falco Chaingrab Meteor.gif|thumb|Falco performs two down throws before using his [[down aerial]] meteor smash out of a short hop to gimp Ike, and then quickly edgehogging to ensure the CPU couldn't recover.]] | ||
*{{SSBB|Falco}}: Can chain grab with his down throw at lower percentages against everyone except very floaty characters such as {{SSBB|Jigglypuff}}, giving ~42% to most characters, more to the heavyweights. It easily combos into dash attack (which when canceled to up smash it allows a total of 65% damage). | *{{SSBB|Falco}}: Can chain grab with his down throw at lower percentages against everyone except very floaty characters such as {{SSBB|Jigglypuff}}, giving ~42% to most characters, more to the heavyweights. It easily combos into dash attack (which when canceled to up smash it allows a total of 65% damage). | ||
*{{SSBB|Ice Climbers}}: Can chain throw with their backward, forward, and down throws on everyone except another pair of Ice Climbers. | *{{SSBB|Ice Climbers}}: Can chain throw with their backward, forward, and down throws on everyone except another pair of Ice Climbers. Ice Climbers have multiple infinites through alternating, release, and footstool grabs, usually executed as [[zero-to-death combo]] to the ledge, ending with a spike. A lone ice climber can only chain grab fast fallers with down throw at low percentages. Note that if both Ice Climbers are present, they are immune to chain grabs, due to one climber being able to interrupt the opponent while the other is grabbed. See [[Ice Climbers (SSBB)#Chaingrabbing and desynching|here]] for more information. | ||
*{{SSBB|King Dedede}}: Can chain | *{{SSBB|King Dedede}}: Can chain his down throw with dash grab against any character with a weight of 87 or heavier. This is an infinite that does not require a wall on {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Samus}}, and {{SSBB|Donkey Kong}}. | ||
*{{SSBB|Marth}}: Can chain grab {{SSBB|Fox}} and {{SSBB|Falco}} with his forward throw | *{{SSBB|Marth}}: Can chain grab {{SSBB|Fox}} and {{SSBB|Falco}} with his forward throw twice (this is a true setup into tipper DAir). At slightly higher percents, he can chain grab them with his forward throw as a setup into forward smash. His grab release also chains into itself on most characters, infinitely on Ness and Lucas. | ||
dthrow cg brawl.gif|thumb|200px|Pikachu takes advantage of Fox's very high [[falling speed]] acceleration attribute by chain grabbing him with its down throw in ''Brawl''.]] | |||
*{{SSBB|Pikachu}}: Can chain grab most characters | *{{SSBB|Pikachu}}: Can chain its forward throw using dash grab against most characters up to mid-percents. It can also chain its down throw against fast fallers using buffered standing grabs to quite high percents due to the move staling as it is used repeatedly. | ||
===''Super Smash Bros. 4''=== | ===''Super Smash Bros. 4''=== |
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