57
edits
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|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3) | |fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3) | ||
|fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag at frame 11 and minimal vertical range. | |fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag at frame 11 and minimal vertical range. Also, its horizontal range rather unimpressive for a disjoint, with the first two hits not fully covering the blade as it spins, making it ineffective in disadvantage state, just like neutral aerial. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base) | |bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base) | ||
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|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc=Slashes the opponent away. Pit's strongest throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents. | |fthrowdesc=Slashes the opponent away. Pit's strongest throw and rather strong for a forward throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
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|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Palutena Bow. | |uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Pit's most damaging throw, but its throw hitbox's average damage, base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Palutena Bow. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) |
edits