Byleth (SSBU): Difference between revisions

114 bytes removed ,  4 years ago
Undid edit by 2.26.12.40: I don't like calling them by their default genders, but it’s policy.
(Byleth has multiple genders, and "they/their" are already used in some sections. In addition, fellow Avatars Robin and Corrin are referred to as they.)
(Undid edit by 2.26.12.40: I don't like calling them by their default genders, but it’s policy.)
Tag: Undo
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==Attributes==
==Attributes==
{{incomplete|Give a more in depth summary of their attacks, strengths and weaknesses.}}
{{incomplete|Give a more in depth summary of their attacks, strengths and weaknesses.}}
As mentioned by [[Masahiro Sakurai]] during the January 16, 2020 presentation, Byleth is specifically designed to be a "distance demon," a character such as {{SSBU|Marth}} or {{SSBU|Shulk}} who utilizes large hitboxes to zone out opponents at mid-range. Boasting a variety of weapons, Byleth's overall reach is fittingly long in line with their archetype, and their attacks are generally very strong; to compensate for this, Byleth has poor overall mobility, high startup and ending lag on many of their moves, and a rather short [[grab]] range. All of this makes Byleth's general gameplan very patient, which reflects on Byleth's position as a "teacher" or "professor" in their game of origin: their sluggishness makes it necessary for them to plan ahead and learn the opponent's habits, before covering their options with their range and arsenal of hard-hitting weapons.
As mentioned by [[Masahiro Sakurai]] during the January 16, 2020 presentation, Byleth is specifically designed to be a "distance demon," a character such as {{SSBU|Marth}} or {{SSBU|Shulk}} who utilizes large hitboxes to zone out opponents at mid-range. Boasting a variety of weapons, Byleth's overall reach is fittingly long in line with his archetype, and his attacks are generally very strong; to compensate for this, Byleth has poor overall mobility, high startup and ending lag on many of his moves, and a rather short [[grab]] range. All of this makes Byleth's general gameplan very patient, which reflects on his position as a "teacher" or "professor" in his game of origin: his sluggishness makes it necessary for him to plan ahead and learn the opponent's habits, before covering their options with his range and arsenal of hard-hitting weapons.


Like other weapon users, Byleth's attacks have [[disjointed hitbox]]es that allows them to fight at a safe distance. Neutral attack is a quick chain of attacks that act as a standard get-off-me option, especially due to the speed of Byleth's moveset. Neutral attack's infinite can easily deal a lot of damage up close. Byleth's tilts all use their sword, the [[Sword of the Creator]]. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt is a whip with the sword in chain form, giving it more effective distance and allowing it to combo into aerials. Finally, dash attack is a wide swipe forward, which allows it to punish whiffs but is also easily punishable itself. All of Byleth's up attacks emphasize the Sword of the Creator's extended chain form; up aerial causes Byleth to lash upwards in a flurry, dealing multiple hits and acts as a good tool to deny landings or start a juggle. Its looping hits can also drag opponents downwards to initiate extended combos. Byleth's up special causes them to thrust the chain upwards to grab opponents or ledges. As a combat move, this up special can combo from certain moves, and causes an untechable [[meteor smash]] at high percentages; if used on offstage opponents, Byleth will hop off the opponent's head for a meteor smash, which can cause an unavoidable KO at high percents. As a recovery move, the sword grants Byleth a very long [[tether recovery]], which can grab [[Battlefield]]'s ledges as low as near the bottom blast line. Notably, Byleth's up special can attach to walls and perform a wall jump if it touches a wall, much like tether recoveries in ''Melee''. Altogether, these traits provide Byleth with a safe array of covering various approach options.
Like other weapon users, Byleth's attacks have [[disjointed hitbox]]es that allow combat to be at a safe distance. Neutral attack is a quick chain of attacks that act as a standard get-off-me option, especially due to the speed of Byleth's moveset. Neutral attack's infinite can easily deal a lot of damage up close. Byleth's tilts all use the [[Sword of the Creator]]. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt is a whip with the sword in chain form, giving it more effective distance and allowing it to combo into aerials. Finally, dash attack is a wide swipe forward, which allows it to punish whiffs but is also easily punishable itself. All of Byleth's up attacks emphasize the Sword of the Creator's extended chain form; up aerial causes him to lash upwards in a flurry, dealing multiple hits and acts as a good tool to deny landings or start a juggle. Its looping hits can also drag opponents downwards to initiate extended combos. Byleth's up special causes him to thrust the chain upwards to grab opponents or ledges. As a combat move, this up special can combo from certain moves, and causes an untechable [[meteor smash]] at high percentages; if used on offstage opponents, Byleth will hop off the opponent's head for a meteor smash, which can cause an unavoidable KO at high percents. As a recovery move, the sword grants Byleth a very long [[tether recovery]], which can grab [[Battlefield]]'s ledges as low as near the bottom blast line. Notably, Byleth's up special can attach to walls and perform a wall jump if it touches a wall, much like tether recoveries in ''Melee''. Altogether, these traits provide Byleth with a safe array of covering various approach options.


Byleth's other weapons grants them more specialized options. {{s|fireemblemwiki|Areadbhar}}, a lance, is used for Byleth's side moves (forward smash, forward aerial and back aerial, and side special); it has long range and uses a [[tipper]] mechanic that deals more damage at the tip of the lance. Forward smash is a slow but long-ranged stab that deals more knockback if aimed upward and tippered, allowing it to heavily punish jump options. If aimed downwards, the lance can also hit opponents grabbing ledges. Meanwhile, forward and back aerials are very effective spacing moves, even outranging those of Marth, and the tippers deal heavy knockback. Byleth's side special has them swing [[Areadbhar]] in a slow, but wide swing, and allows them to step forward if the special button is held. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option. However, all of Areadbhar's moves are very weak if the hilt lands, so proper spacing is vital; this is especially important with side special, as the sourspot deals extremely low knockback, making it possible for opponents to punish Byleth at low percents even if it lands.
Byleth's other weapons grant more specialized options. {{s|fireemblemwiki|Areadbhar}}, a lance, is used for Byleth's side moves (forward smash, forward aerial and back aerial, and side special); it has long range and uses a [[tipper]] mechanic that deals more damage at the tip of the lance. Forward smash is a slow but long-ranged stab that deals more knockback if aimed upward and tippered, allowing it to heavily punish jump options. If aimed downwards, the lance can also hit opponents grabbing ledges. Meanwhile, forward and back aerials are very effective spacing moves, even outranging those of Marth, and the tippers deal heavy knockback. Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if the special button is held. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option. However, all of Areadbhar's moves are very weak if the hilt lands, so proper spacing is vital; this is especially important with side special, as the sourspot deals extremely low knockback, making it possible for opponents to punish Byleth at low percents even if it lands.


{{s|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down moves (down smash, down aerial, down special); it is an extremely slow, yet powerful weapon that deals high damage and knockback on all moves that use it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is among the strongest meteor smashes when it lands, making it also among the most rewarding. Finally, Byleth's down special causes them to charge [[Aymr]] in a [[super armor]]ed stance, before unleashing a powerful, [[Special Zoom]]-inducing swing. It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames. It also has a surprisingly wide hitbox that starts behind Byleth's head, making it much like [[Warlock Punch]]; a high-risk, high-reward move that can catch opponents by surprise.
{{s|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down moves (down smash, down aerial, down special); it is an extremely slow, yet powerful weapon that deals high damage and knockback on all moves that use it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is among the strongest meteor smashes when it lands, making it also among the most rewarding. Finally, Byleth's down special causes him to charge [[Aymr]] in a [[super armor]]ed stance, before unleashing a powerful, [[Special Zoom]]-inducing swing. It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames. It also has a surprisingly wide hitbox that starts behind Byleth's head, making it much like [[Warlock Punch]]; a high-risk, high-reward move that can catch opponents by surprise.


Finally, {{s|fireemblemwiki|Failnaught}} is a bow which is used for Byleth's neutral moves (neutral aerial and neutral special). Neutral aerial is a long-lasting, wide-ranged spinning move much like {{SSBU|Palutena}}'s, making it a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits. Byleth's neutral special also charges up [[Failnaught]] with an arrow, which can be shot at two different strengths: a slow but strong arrow that acts as a sniping option and passable spacing projectile, or a very delayed shot that acts as one of the strongest projectiles in the game, which can also almost break a full shield. The charged projectile also becomes an energy projectile, making it possible to [[absorption|absorb]] it, but not [[inhale]]d nor [[Pocket]]ed. Unlike every {{SSBU|Link}}'s respective [[Bow]]s, Byleth can cancel Failnaught's charge before they reach the delayed charge shot, though they are unable to cancel it after he reaches that point. Byleth's neutral special can also turn around before the delayed charge shot.
Finally, {{s|fireemblemwiki|Failnaught}} is a bow which is used for Byleth's neutral moves (neutral aerial and neutral special). Neutral aerial is a long-lasting, wide-ranged spinning move much like {{SSBU|Palutena}}'s, making it a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits. Byleth's neutral special also charges up [[Failnaught]] with an arrow, which can be shot at two different strengths: a slow but strong arrow that acts as a sniping option and passable spacing projectile, or a very delayed shot that acts as one of the strongest projectiles in the game, which can also almost break a full shield. The charged projectile also becomes an energy projectile, making it possible to [[absorption|absorb]] it, but not [[inhale]]d nor [[Pocket]]ed. Unlike every {{SSBU|Link}}'s respective [[Bow]]s, Byleth can cancel Failnaught's charge before he reaches the delayed charge shot, though he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around before the delayed charge shot.


Byleth is not without flaws, however. Due to their mobility being among the worst in ''Ultimate'', Byleth's approach is very committal. This flaw is further stressed due to many attacks having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). Byleth's dash attack, neutral aerial and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not land. This flaw becomes even more dangerous with Failnaught’s unique charge properties, as while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected as Byleth cannot cancel the move after charging it halfway through. Byleth’s abundance of KO options is also a double-edged sword, as while it makes it easy for them to heavily punish mistakes, it also makes [[counterattack]]s an excellent option to punish their many KO options if used frequently.
Byleth is not without flaws, however. Due to his mobility being among the worst in ''Ultimate'', his approach is very committal. This flaw is further stressed due to many attacks having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). His dash attack, neutral aerial and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not land. This flaw becomes even more dangerous with Failnaught’s unique charge properties, as while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected as Byleth cannot cancel the move after charging it halfway through. Byleth’s abundance of KO options is also a double-edged sword, as while it makes it easy for him to heavily punish mistakes, it also makes [[counterattack]]s an excellent option to punish his many KO options if used frequently.


Byleth’s grab game is also flawed. While they have an up throw that deals passable damage, a capable 0% combo starter in down throw, and a high-percentage kill option with their forward throw, their pummel is very slow and their throws in general are ineffective for starting combos due to high base knockback. When combined with their short grab, Byleth’s grab game is only useful at point blank range, and typically used to deal damage if other moves stale.
Byleth’s grab game is also flawed. While he has an up throw that deals passable damage, a capable 0% combo starter in down throw, and a high-percentage kill option with his forward throw, his pummel is very slow and his throws in general are ineffective for starting combos due to high base knockback. When combined with his short grab, Byleth’s grab game is only useful at point blank range, and typically used to deal damage if other moves stale.


Finally, even though Byleth has a large array of KO moves, they are not always reliable. Byleth's up smash, like certain other multi-hitting up smashes, is below-average in KO power and has almost no grounded hitboxes, making it ineffective against grounded opponents. Their side and up special moves have strict hitboxes that only work from a specific horizontal distance or above Byleth, respectively. Their down special, despite its aforementioned strengths, is very punishable due to its startup and ending lag throughout, leaving Byleth very vulnerable to grabs. Lastly, their most reliable KO moves will only KO starting after high percentages, making it tough for Byleth to KO effectively.
Finally, even though Byleth has a large array of KO moves, they are not always reliable. His up smash, like certain other multi-hitting up smashes, is below-average in KO power and has almost no grounded hitboxes, making it ineffective against grounded opponents. His side and up special moves have strict hitboxes that only work from a specific horizontal distance or above Byleth, respectively. His down special, despite its aforementioned strengths, is very punishable due to its startup and ending lag throughout, leaving Byleth very vulnerable to grabs. Lastly, his most reliable KO moves will only KO starting after high percentages, making it tough for him to KO effectively.


All in all, Byleth is a ranged powerhouse with great offensive potential due to their weaponry, which comes with varying uses depending on each weapon. Byleth's arsenal grants them access to a mixture of highly damaging attacks, KO options, combos, and setups. However, their slow mobility and poor overall frame data renders their approach strategic, requiring Byleth to be very patient with their opponent and read and punish their mistakes, as a careless move on their end will easily give their opponent just as big of an opening.
All in all, Byleth is a ranged powerhouse with great offensive potential due to his weaponry, which comes with varying uses depending on each weapon. Byleth's arsenal grants him access to a mixture of highly damaging attacks, KO options, combos, and setups. However, Byleth's slow mobility and poor overall frame data renders his approach strategic, requiring the player to be very patient with their opponent and read and punish their mistakes, as a careless move on Byleth's end will easily give his opponent just as big of an opening.


==Moveset==
==Moveset==
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|utiltname= 
|utiltname= 
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=Swings their sword in an upward arc over their head, akin to {{SSBU|Mii Swordfighter}}'s up tilt. An effective juggling tool.
|utiltdesc=Swings his sword in an upward arc over his head, akin to {{SSBU|Mii Swordfighter}}'s up tilt. An effective juggling tool.
|dtiltname= 
|dtiltname= 
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=A low swipe with their whip-sword. Has very good horizontal range, and despite its slow startup for a tilt attack, the move is one of Byleth's best combo starters, with follow-ups such as up tilt, neutral aerial, up aerial or Sword of the Creator, depending on the opponent's percent.
|dtiltdesc=A low swipe with his whip-sword. Has very good horizontal range, and despite its slow startup for a tilt attack, the move is one of Byleth's best combo starters, with follow-ups such as up tilt, neutral aerial, up aerial or Sword of the Creator, depending on the opponent's percent.
|dashname=
|dashname=
|dashdmg=13% (blade), 9% (hilt)
|dashdmg=13% (blade), 9% (hilt)
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|usmashname=
|usmashname=
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-3), {{ChargedSmashDmgSSBU|10}} (hit 4), {{ChargedSmashDmgSSBU|16}} (total)
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-3), {{ChargedSmashDmgSSBU|10}} (hit 4), {{ChargedSmashDmgSSBU|16}} (total)
|usmashdesc=Swings their whip-sword above himself, hitting multiple times, akin to {{SSBU|Zero Suit Samus}}. This is Byleth's fastest smash attack, and is useful for juggling opponents and covering landings. It is also decently strong for an up smash of its kind as well.
|usmashdesc=Swings his whip-sword above himself, hitting multiple times, akin to {{SSBU|Zero Suit Samus}}. This is Byleth's fastest smash attack, and is useful for juggling opponents and covering landings. It is also decently strong for an up smash of its kind as well.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBU|23}}
|dsmashdmg={{ChargedSmashDmgSSBU|23}}
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|nairname=
|nairname=
|nairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-3),  {{ShortHopDmgSSBU|3}} (hit 4), {{ShortHopDmgSSBU|10.5}} (total), 1% (landing)
|nairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-3),  {{ShortHopDmgSSBU|3}} (hit 4), {{ShortHopDmgSSBU|10.5}} (total), 1% (landing)
|nairdesc=Spins Failnaught around themselves, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move.
|nairdesc=Spins Failnaught around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move.
|fairname= 
|fairname= 
|fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft)
|fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft)
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|uairname= 
|uairname= 
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total)
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total)
|uairdesc=Swings their whip-sword upward, hitting multiple times. A decent tool for juggling thanks to its long duration and excellently disjointed vertical range. Has excellent vertical KO power.
|uairdesc=Swings his whip-sword upward, hitting multiple times. A decent tool for juggling thanks to its long duration and excellently disjointed vertical range. Has excellent vertical KO power.
|dairname=
|dairname=
|dairdmg={{ShortHopDmgSSBU|19}}
|dairdmg={{ShortHopDmgSSBU|19}}
|dairdesc=Swings Aymr downward, with the ability to [[meteor smash]] opponents. Deals heavy damage to shields and has long range. It is the strongest meteor smash in ''Ultimate'', with the sweetspot KOing grounded opponents starting at 85%. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.
|dairdesc=Swings Aymr downward, with the ability to [[meteor smash]] opponents. Deals heavy damage to shields and has long range. It is the strongest meteor smash in ''Ultimate'', with the sweetspot KOing grounded opponents starting at 85%. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.
|grabname= 
|grabname= 
|grabdesc=Reaches out with their left hand.
|grabdesc=Reaches out with his left hand.
|pummelname= 
|pummelname= 
|pummeldmg=1.5%
|pummeldmg=1.5%
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|bthrowname= 
|bthrowname= 
|bthrowdmg=7% (throw), 5% (collateral)
|bthrowdmg=7% (throw), 5% (collateral)
|bthrowdesc=Wraps the Sword of the Creator around their opponent and swings them around twice, throwing them behind on the second spin.
|bthrowdesc=Wraps the Sword of the Creator around his opponent and swings them around twice, throwing them behind on the second spin.
|uthrowname= 
|uthrowname= 
|uthrowdmg=6% (hit 1) 3% (throw)
|uthrowdmg=6% (hit 1) 3% (throw)
|uthrowdesc=Shoves the opponent upward with their sword.
|uthrowdesc=Shoves the opponent upward with his sword.
|dthrowname= 
|dthrowname= 
|dthrowdmg=3% (hit 1), 2% (throw)
|dthrowdmg=3% (hit 1), 2% (throw)
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|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Slashes behind and then in front of themselves.
|floorfdesc=Slashes behind and then in front of himself.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Same as their front floor attack.
|floorbdesc=Same as his front floor attack.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=Slashes in front and then behind themselves.
|floortdesc=Slashes in front and then behind himself.
|edgename= 
|edgename= 
|edgedmg=9%
|edgedmg=9%
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|nsname=Failnaught
|nsname=Failnaught
|nsdmg=12% (normal), 29% (fully charged)
|nsdmg=12% (normal), 29% (fully charged)
|nsdesc=Byleth pulls out the Hero's Relic Failnaught to fire an arrow. They can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] with shield until a certain duration. Charging at its maximum duration will fire a powerful arrow that has a similar animation and range to the [[staff]] item. A fully charged arrow can nearly break full shields. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air.
|nsdesc=Byleth pulls out the Hero's Relic Failnaught to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] with shield until a certain duration. Charging at its maximum duration will fire a powerful arrow that has a similar animation and range to the [[staff]] item. A fully charged arrow can nearly break full shields. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air.
|ssname=Areadbhar
|ssname=Areadbhar
|ssdmg=17.25% (ground tip), 11.5% (ground shaft), 14.25% (aerial tip), 9.5% (aerial shaft)
|ssdmg=17.25% (ground tip), 11.5% (ground shaft), 14.25% (aerial tip), 9.5% (aerial shaft)
|ssdesc=Byleth lunges forward while swinging the Hero's Relic Areadbhar upward with impressive horizontal and vertical range. If the move is smash-inputted, Byleth lunges forward farther, further improving its range. The aerial version has them spin it in an arc around him, covering an area that his aerial attacks cannot, but at expense of lag. Areadbhar possesses a [[sweetspot]] on its blade, as opposed to the weaker shaft. Byleth may occasionally say "Areadbhar!" while using this move.
|ssdesc=Byleth lunges forward while swinging the Hero's Relic Areadbhar upward with impressive horizontal and vertical range. If the move is smash-inputted, Byleth lunges forward farther, further improving its range. The aerial version has him spin it in an arc around him, covering an area that his aerial attacks cannot, but at expense of lag. Areadbhar possesses a [[sweetspot]] on its blade, as opposed to the weaker shaft. Byleth may occasionally say "Areadbhar!" while using this move.
|usname=Sword of the Creator
|usname=Sword of the Creator
|usdmg=1% (hit 1), 3% (grab), 9.4% (bounce)
|usdmg=1% (hit 1), 3% (grab), 9.4% (bounce)
|usdesc=Byleth whips the Sword of the Creator upward, acting as a [[tether recovery]] very similar to Joker's [[Grappling Hook]] in function. It can also attach to walls and allow Byleth to jump off, up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before footstooling them. If the opponent's percentage is at least 50%, this footstool will [[Tech|untechably]] [[meteor smash]]. The move can not only grab aerial opponents, but also grounded ones as well. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve their survivability.
|usdesc=Byleth whips the Sword of the Creator upward, acting as a [[tether recovery]] very similar to Joker's [[Grappling Hook]] in function. It can also attach to walls and allow Byleth to jump off, up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before footstooling them. If the opponent's percentage is at least 50%, this footstool will [[Tech|untechably]] [[meteor smash]]. The move can not only grab aerial opponents, but also grounded ones as well. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his survivability.
|dsname=Aymr
|dsname=Aymr
|dsdmg=36% (ground hit), 8% (shockwave), 25% (aerial hit)
|dsdmg=36% (ground hit), 8% (shockwave), 25% (aerial hit)
|dsdesc=Byleth channels all of their energy into a sluggish, but colossally powerful slash using the Hero's Relic Aymr. It has [[super armor]] during startup, can be reversed, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as [[Falcon Punch]], [[Warlock Punch]], and [[Hatchet Man]]), it triggers [[Special Zoom]]. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Byleth may occasionally yell "Aymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out.
|dsdesc=Byleth channels all of his energy into a sluggish, but colossally powerful slash using the Hero's Relic Aymr. It has [[super armor]] during startup, can be reversed, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as [[Falcon Punch]], [[Warlock Punch]], and [[Hatchet Man]]), it triggers [[Special Zoom]]. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Byleth may occasionally yell "Aymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out.
|fsname=Progenitor God Ruptured Heaven
|fsname=Progenitor God Ruptured Heaven
|fsdmg=10% (initial hit), 20% (strike), 15% (end), 45% (total)   
|fsdmg=10% (initial hit), 20% (strike), 15% (end), 45% (total)   
|fsdesc= Byleth lashes out with the Sword of the Creator, exclaiming "I'll finish with this!". The lash itself has decent range and can trap up to three opponents at once. Upon a hit, they and Sothis combine their power to perform Byleth's signature Combat Art Ruptured Heaven, with Sothis saying "Your will and mine are now as one!", as Byleth extends the Sword of the Creator to unleash an earth-rending twister. As the targets are struck by the shockwave, Sothis says "The end approaches!" before they are launched diagonally upwards with respectable power.
|fsdesc= Byleth lashes out with the Sword of the Creator, exclaiming "I'll finish with this!". The lash itself has decent range and can trap up to three opponents at once. Upon a hit, he and Sothis combine their power to perform Byleth's signature Combat Art Ruptured Heaven, with Sothis saying "Your will and mine are now as one!", as Byleth extends the Sword of the Creator to unleash an earth-rending twister. As the targets are struck by the shockwave, Sothis says "The end approaches!" before they are launched diagonally upwards with respectable power.
}}
}}


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===[[Taunts]]===
===[[Taunts]]===
* '''Up taunt''': Swings the Sword of the Creator to their right leg, and puts his left fist to his chest while looking into the sky. Female Byleth has an altered stance, with one foot in front of the other, and with the Sword of the Creator held behind her in a reversed grip. Based off of Byleth's victory pose with a sword equipped.
* '''Up taunt''': Swings the Sword of the Creator to his right leg, and puts his left fist to his chest while looking into the sky. Female Byleth has an altered stance, with one foot in front of the other, and with the Sword of the Creator held behind her in a reversed grip. Based off of Byleth's victory pose with a sword equipped.
* '''Side taunt''': Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused." The former quote is from Byleth's critical hit quote, while the latter is from when Byleth is selected on the battlefield.
* '''Side taunt''': Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused." The former quote is from Byleth's critical hit quote, while the latter is from when Byleth is selected on the battlefield.
* '''Down taunt''': Swings the whip-sword around themselves and says, "Try me."
* '''Down taunt''': Swings the whip-sword around himself and says, "Try me."
<gallery>
<gallery>
SSBUBylethTaunt1.gif|Male Byleth's up taunt.
SSBUBylethTaunt1.gif|Male Byleth's up taunt.
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===[[Idle poses]]===
===[[Idle poses]]===
*Twirls the Sword of the Creator into a backhanded grip while striking a pose, before returning to their original position. If using a female costume, the Sword of the Creator is instead held in a standard grip with a more energetic pose. Based off the animation when Byleth is selected on the map before moving.
*Twirls the Sword of the Creator into a backhanded grip while striking a pose, before returning to his original position. If using a female costume, the Sword of the Creator is instead held in a standard grip with a more energetic pose. Based off the animation when Byleth is selected on the map before moving.
<gallery>
<gallery>
SSBUBylethIdle1.gif|Male Byleth's idle pose.
SSBUBylethIdle1.gif|Male Byleth's idle pose.
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**Female Byleth holds the Sword of the Creator with its tip pointed upwards, while male Byleth holds it with its tip pointed downwards. All animations that can be played from their stand animations (like their idle animations) are subsequently affected through the animation blending.  
**Female Byleth holds the Sword of the Creator with its tip pointed upwards, while male Byleth holds it with its tip pointed downwards. All animations that can be played from their stand animations (like their idle animations) are subsequently affected through the animation blending.  
**Their [[victory pose]]s are different. Byleth is also the only fighter where the camera angles will also change depending on the costume, rather than just the animations.  
**Their [[victory pose]]s are different. Byleth is also the only fighter where the camera angles will also change depending on the costume, rather than just the animations.  
*With their debut in ''Three Houses'' in July 2019, Byleth is currently the most recent fighter to appear in ''Ultimate'' and, by extension, the entire ''Super Smash Bros.'' series. They are also the first character in the game to make his gaming debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts.
*With his debut in ''Three Houses'' in July 2019, Byleth is currently the most recent fighter to appear in ''Ultimate'' and, by extension, the entire ''Super Smash Bros.'' series. He is also the first character in the game to make his gaming debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts.
**Correspondingly, Byleth is currently the only fighter in ''Ultimate'' to have debuted on the [[Nintendo Switch]].
**Correspondingly, Byleth is currently the only fighter in ''Ultimate'' to have debuted on the [[Nintendo Switch]].
*Byleth is the fifth fighter to receive an [[Smash invitation|invitation letter]] in their reveal trailer, after {{SSB4|Villager}}, {{SSBU|Isabelle}}, {{SSBU|Joker}}, and {{SSBU|Terry}}.
*Byleth is the fifth fighter to receive an [[Smash invitation|invitation letter]] in their reveal trailer, after {{SSB4|Villager}}, {{SSBU|Isabelle}}, {{SSBU|Joker}}, and {{SSBU|Terry}}.
*Byleth is the only character whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], and is one of two characters in general to have this trait, with {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]] similarly showing both genders, unlike other characters with alternate costumes.
*Byleth is the only character whose alternate costume is displayed alongside his default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], and is one of two characters in general to have this trait, with {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]] similarly showing both genders, unlike other characters with alternate costumes.
**Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website names both of them in those languages.  
**Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website names both of them in those languages.  
*According to Sakurai's presentation, Byleth's development was worked in secret; even most of Nintendo worldwide did not know about this inclusion. Only the development team and other stakeholders knew.
*According to Sakurai's presentation, Byleth's development was worked in secret; even most of Nintendo worldwide did not know about this inclusion. Only the development team and other stakeholders knew.
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*Byleth and {{SSBU|Hero}} are the only Fighters Pass characters whose pages were available on the ''Super Smash Bros. Ultimate'' website the same day they were announced.
*Byleth and {{SSBU|Hero}} are the only Fighters Pass characters whose pages were available on the ''Super Smash Bros. Ultimate'' website the same day they were announced.
*Byleth and {{SSBU|Ivysaur}} are the only characters in ''Ultimate'' to have an exclusively [[tether]]-based up special, as {{SSBU|Joker}} gains [[Wings of Rebellion]] through Arsene.
*Byleth and {{SSBU|Ivysaur}} are the only characters in ''Ultimate'' to have an exclusively [[tether]]-based up special, as {{SSBU|Joker}} gains [[Wings of Rebellion]] through Arsene.
**Their tether is also the first one in ''Ultimate'' that can grab opponents while the user is airborne.
**His tether is also the first one in ''Ultimate'' that can grab opponents while the user is airborne.
**Their tether is also the first since ''Melee'' to be able to grab walls.
**His tether is also the first since ''Melee'' to be able to grab walls.
*Byleth is one of two female characters with moves that have [[super armor]], along with [[Bowser Jr. (SSBU)|Wendy]].
*Byleth is one of two female characters with moves that have [[super armor]], along with [[Bowser Jr. (SSBU)|Wendy]].
**Coincidentally, they are both alternate costumes.
**Coincidentally, they are both alternate costumes.
*For unknown reasons, the Korean reveal of Byleth had been delayed, being revealed on January 22, 2020, rather than January 16 like in other regions.
*For unknown reasons, the Korean reveal of Byleth had been delayed, being revealed on January 22, 2020, rather than January 16 like in other regions.
*When Byleth is [[Star KO]]'d, they shout, "My battle ends here...!" This is a reference to a line of dialogue when they exhausts their health in ''Fire Emblem: Three Houses''. They share the distinction of speaking a full sentence during a Star KO with {{SSBU|Pit}}.
*When either male or female Byleth is [[Star KO]]'d, they shout, "My battle ends here...!" This is a reference to a line of dialogue when they exhausts their health in ''Fire Emblem: Three Houses''. Byleth shares the distinction of speaking a full sentence during a Star KO with {{SSBU|Pit}}.
**Both, additionally, do not say a sentence in Japanese.
**Both, additionally, do not say a sentence in Japanese.
*When KO'd by reaching 0 HP in [[Stamina Mode]], Byleth uses his heavy knockback scream rather than his standard KO scream. This also applies to {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}} and {{SSBU|Terry}}.
*When KO'd by reaching 0 HP in [[Stamina Mode]], Byleth uses his heavy knockback scream rather than his standard KO scream. This also applies to {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}} and {{SSBU|Terry}}.
**Additionally, Byleth is the only DLC character who lies on their back when KO'd, unlike other DLC characters who lay on their stomachs.
**Additionally, Byleth is the only DLC character who lies on their back when KO'd, unlike other DLC characters who lay on their stomachs.
*Byleth is so far the only DLC character to appear in multiple [[spirit]] battles. {{SSBU|Joker}}, {{SSBU|Hero}}, and {{SSBU|Banjo & Kazooie}} only appear in one, but the latter two only appear as minions, while {{SSBU|Piranha Plant}} and {{SSBU|Terry}} don't appear in any.
*Byleth is so far the only DLC character to appear in multiple [[spirit]] battles. {{SSBU|Joker}}, {{SSBU|Hero}}, and {{SSBU|Banjo & Kazooie}} only appear in one, but the latter two only appear as minions, while {{SSBU|Piranha Plant}} and {{SSBU|Terry}} don't appear in any.
**Additionally, neither gender of Byleth appear in their default costume in these spirit battles, making them so far the only DLC character with this distinction.
**Additionally, neither gender of Byleth appears in their default costume in these spirit battles, making them so far the only DLC character with this distinction.
**Furthermore, Byleth is the only DLC character who appears as both the main opponent and a minion in spirit battles.
**Furthermore, Byleth is the only DLC character who appears as both the main opponent and a minion in spirit battles.
*Byleth is the only playable ''Fire Emblem'' character who does not use a sharpening sound effect when charging a smash attack. However, this does not apply when charging a forward smash with a battering item.
*Byleth is the only playable ''Fire Emblem'' character who does not use a sharpening sound effect when charging a smash attack. However, this does not apply when charging a forward smash with a battering item.
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