Corrin (SSB4): Difference between revisions

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In the English version, the male and female Corrin are voiced by Cam Clarke and Marcella Lentz-Pope. In the Japanese version, the male and female Corrin are voiced by Nobunaga Shimazaki and Satomi Satō, respectively.
In the English version, the male and female Corrin are voiced by Cam Clarke and Marcella Lentz-Pope. In the Japanese version, the male and female Corrin are voiced by Nobunaga Shimazaki and Satomi Satō, respectively.


Corrin is ranked 13th on the tier list, putting him at the top of the B tier. This also makes him the highest ranked high-tier character, but also the lowest ranking DLC newcomer. Corrin's greatest strength is his excellent overall range, with his sword attacks providing rather long disjoints, while his forward smash is notably the farthest-reaching of its kind. He also boasts fairly strong frame data, with many moves that come out on or before frame 10, and when given the opportunity, it is quite easy for him to land attacks. Corrin's combo game is also very effective due to being one of a select few characters whose tilts and aerials all have true combo potential, courtesy of his range and frame data. Corrin’s power is also respectable in its own right, with the tips on all of Corrin's smash attacks dealing very high knockback. He also has a fairly capable kill throw in the form of an up throw, which synergizes with his ability to rack up damage, giving him a fairly reliable method of closing out stocks. Finally, Corrin has a unique approach move in Dragon Lunge, which allows him to effectively play mindgames with his foes as a result of the actions he can perform out of it.
Corrin is ranked 13th on the tier list, putting them at the top of the B tier. This also makes them the highest ranked high-tier character, but also the lowest ranking DLC newcomer. Corrin's greatest strength is their excellent overall range, with their sword attacks providing rather long disjoints, while their forward smash is notably the farthest-reaching of its kind. They also boast fairly strong frame data, with many moves that come out on or before frame 10, and when given the opportunity, it is quite easy for them to land attacks. Corrin's combo game is also very effective due to being one of a select few characters whose tilts and aerials all have true combo potential, courtesy of their range and frame data. Corrin’s power is also respectable in its own right, with the tips on all of Corrin's smash attacks dealing very high knockback. They also have a fairly capable kill throw in the form of an up throw, which synergizes with their ability to rack up damage, giving them a fairly reliable method of closing out stocks. Finally, Corrin has a unique approach move in Dragon Lunge, which allows them to effectively play mindgames with their foes as a result of the actions they can perform out of it.


However, much like Marth, Corrin is moderately crippled by his reliance on spacing, as only his tipped smash attacks boast reasonable KO potential, and most of his tilts and aerials fail to KO until very high percents. In addition, Corrin is burdened with a lackluster recovery; with low jumps, high gravity, and slightly below average air speed, Corrin is especially susceptible to semi-spikes in spite of Draconic Ascent gaining respectable distance. Corrin is also heavily hindered by his below average mobility as a result of his slow ground speed and aerial speed, further exacerbating his reliance on spacing.
However, much like Marth, Corrin suffers from their reliance on spacing, as only their tipped smash attacks boast reasonable KO potential, and most of their tilts and aerials fail to KO until very high percents. In addition, Corrin is burdened with a lackluster recovery; with low jumps, high gravity, and slightly below average air speed, Corrin is especially susceptible to semi-spikes in spite of Draconic Ascent gaining respectable distance. Corrin is also heavily hindered by their below average mobility as a result of their slow ground speed and aerial speed, further exacerbating their reliance on spacing.


Overall, Corrin's strengths outweigh his flaws, making him a fairly capable character in the current metagame. Though Corrin still has a small playerbase, he has a few high-level players such as Cosmos, Ryo, and Ryuga representing them. Cosmos in particular has shown immaculate results as of late, such as 3rd at {{Trn|CEO 2018}}, 4th at {{Trn|Super Smash Con 2018}}, and most notably, 1st at {{Trn|The Big House 8}}, with players suggesting Corrin could potentially move higher by the late metagame.
Overall, Corrin's strengths outweigh their flaws, making them a fairly capable character in the current metagame. Though Corrin still has a small playerbase, they have a few high-level players such as Cosmos, Ryo, and Ryuga representing them. Cosmos in particular has shown immaculate results as of late, such as 3rd at {{Trn|CEO 2018}}, 4th at {{Trn|Super Smash Con 2018}}, and most notably, 1st at {{Trn|The Big House 8}}, with players suggesting Corrin could potentially move higher by the late metagame.


==Attributes==
==Attributes==
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