Training Mode: Difference between revisions

m
→‎Minor bugs: No first-person.
(→‎Minor bugs: Added info about 3ds with king dedede)
Tag: Mobile edit
m (→‎Minor bugs: No first-person.)
Line 99: Line 99:
*In ''Ultimate'', if the training mode menu is opened on the first frame of the training session beginning, the combo counter and game speed indicator will remain permanently transparent for the remainder of the session, even if the counter is closed and re-opened.
*In ''Ultimate'', if the training mode menu is opened on the first frame of the training session beginning, the combo counter and game speed indicator will remain permanently transparent for the remainder of the session, even if the counter is closed and re-opened.
*In ''Smash 4'', if a character in Training Mode has All-Round Trade-Off [[Equipment]] they will start with 0% damage (with the damage meter even doing the "damaged" animation) instead of 60%. This can be fixed by pushing ''Reset'' in the training menu.
*In ''Smash 4'', if a character in Training Mode has All-Round Trade-Off [[Equipment]] they will start with 0% damage (with the damage meter even doing the "damaged" animation) instead of 60%. This can be fixed by pushing ''Reset'' in the training menu.
*In Super Smash Bros for 3DS if you play as King Dedede, on [[Dream Land]], you will see another King Dedede when you are not supposed to see in normal gameplay.
*In '''Super Smash Bros for Nintendo 3DS,''' when playing as King Dedede on [[Dream Land]], sometimes another King Dedede will appear in the background of the stage, when it is normally not supposed to happen in regular gameplay.
*If [[Palkia]] is summoned in Training Mode in {{for3ds}}, the "Info" displaying the damage, total damage, and combo numbers will be present while the stage is being flipped, meaning that, rather than hiding the information, the game simply moves it off-screen.
*If [[Palkia]] is summoned in Training Mode in {{for3ds}}, the "Info" displaying the damage, total damage, and combo numbers will be present while the stage is being flipped, meaning that, rather than hiding the information, the game simply moves it off-screen.
**As such, the numbers are upside down if the stage is flipped.
**As such, the numbers are upside down if the stage is flipped.