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*In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears. | *In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears. | ||
*In ''Ultimate'', a bug results in horizontal soft platforms being treated as though they have very narrow 45 degree slopes at the edges. | *In ''Ultimate'', a bug results in horizontal soft platforms being treated as though they have very narrow 45 degree slopes at the edges. | ||
*Enough knockback can make it possible to spike through off screen terrain in ''Ultimate.'' This can be done with a spike and a fighter with high damage. | |||
==See also== | ==See also== |
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