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*In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears.
*In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears.
*In ''Ultimate'', a bug results in horizontal soft platforms being treated as though they have very narrow 45 degree slopes at the edges.
*In ''Ultimate'', a bug results in horizontal soft platforms being treated as though they have very narrow 45 degree slopes at the edges.
 
*Enough knockback can make it possible to spike through off screen terrain in ''Ultimate.'' This can be done with a spike and a fighter with high damage.


==See also==
==See also==
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