Sudden Death: Difference between revisions

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Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and a random player is selected to be the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with placement of the other players following suit.
Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and a random player is selected to be the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with placement of the other players following suit.


In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death did not occur in Regular Tourneys, and could be disabled in player-made Tourneys as well. If a tie occured when Sudden Death was disabled, victory was awarded to the player who dealt the most damage throughout the match.
In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death did not occur in Regular Tourneys, and could be disabled in player-made Tourneys as well. If a tie occurred when Sudden Death was disabled, victory was awarded to the player who dealt the most damage throughout the match.


==In [[competitive play]]==
==In [[competitive play]]==
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