Shulk (SSB4): Difference between revisions

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However, Shulk's main weakness is his sluggish overall frame data. This is most obvious with his aerials, which have extremely high ending lag and, with the exception of forward aerial, are completely unable to [[Auto-canceling|auto-cancel]] in spite of their [[interruptibility]]. When coupled with his tall frame and heavy weight, Shulk's problematic frame data also makes him vulnerable to combos and juggling.
However, Shulk's main weakness is his sluggish overall frame data. This is most obvious with his aerials, which have extremely high ending lag and, with the exception of forward aerial, are completely unable to [[Auto-canceling|auto-cancel]] in spite of their [[interruptibility]]. When coupled with his tall frame and heavy weight, Shulk's problematic frame data also makes him vulnerable to combos and juggling.


Although it is excellent, Shulk's range nevertheless has its flaws: his heavy reliance on aerials makes him prone to [[out of shield]] attacks, his smash attacks are completely unsafe on shield without Buster, and most of the Monado's sweetspots are located close to him. Lastly, the Monado Arts require precise usage because of their respective strengths and weaknesses, as well as their cooldown durations. This is further compounded by the Arts' [[advanced technique]]s requiring extreme frame precision.
Although it is excellent, Shulk's range nevertheless has its flaws: his heavy reliance on aerials makes him prone to [[out of shield]] attacks, his smash attacks are completely unsafe on shield without Buster, and most of the Monado's sweetspots are located close to him. Lastly, the Monado Arts require precise usage because of their respective strengths and weaknesses, as well as their cooldown duration. This is further compounded by the Arts' [[advanced technique]]s requiring extreme frame precision.


Due to these factors, Shulk's representation and results at high-level play have been below-average throughout ''Smash 4'''s lifespan. Despite this, Shulk has a dedicated playerbase that have gradually discovered unique Monado Art set-ups and technical combos, allowing his placings at regional tournaments to gradually improve and become more consistent; several dedicated mains have even managed to earn noteworthy results at national tournaments, such as {{Sm|Nicko}} and {{Sm|Kome}} both managing to place 17th at [[Frame Perfect Series 2]] and 33rd at [[2GGC: Civil War]].
Due to these factors, Shulk's representation and results at high-level play have been below-average throughout ''Smash 4'''s lifespan. Despite this, Shulk has a dedicated playerbase that have gradually discovered unique Monado Art set-ups and technical combos, allowing his placings at regional tournaments to gradually improve and become more consistent; several dedicated mains have even managed to earn noteworthy results at national tournaments, such as {{Sm|Nicko}} and {{Sm|Kome}} both managing to place 17th at [[Frame Perfect Series 2]] and 33rd at [[2GGC: Civil War]].
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|nsdefname=Monado Arts
|nsdefname=Monado Arts
|nsdefdmg=—
|nsdefdmg=—
|nsdefdesc=Activates one of five Monado-based Arts: Jump, Speed, Shield, Buster, or Smash. Each Art enhances particular attributes at the cost of hindering others, and lasts for 16 seconds unless manually canceled. Each Art also has cooldown, during which they cannot be used until 10 seconds pass. Shulk poses and announces an Art's name if it activates when he is not attacking or dodging; this grants 14 frames of intangibility and can be used to replace landing lag animations or change directions in midair. This is pivotal for several Monado Art-based techniques, including his signature technique, the Monado Art Landing Lag Cancel. Shulk will yell out the name of the move the player chooses, and make a unique pose for each ablility.  
|nsdefdesc=Activates one of five Monado-based Arts: Jump, Speed, Shield, Buster, or Smash. Each Art enhances particular attributes at the cost of hindering others, and lasts for 16 seconds unless manually canceled. Each Art also has cooldown, during which they cannot be used until 10 seconds pass. Shulk poses and announces an Art's name if it activates when he is not attacking or dodging; this grants 14 frames of intangibility and can be used to replace landing lag animations or change directions in midair. This is pivotal for several Monado Art-based techniques, including his signature technique, the Monado Art Landing Lag Cancel. Shulk will yell out the name of the move the player chooses, and make a unique pose for each ability.  
|nsc1name=Decisive Monado Arts
|nsc1name=Decisive Monado Arts
|nsc1dmg=—
|nsc1dmg=—
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===Tier placement and history===
===Tier placement and history===
Opinions on Shulk's overall viability in the metagame have fluctuated greatly throughout ''SSB4''{{'}}s lifespan. During the game's initial release, Shulk was quickly discovered to be very flawed, mostly due to his moveset being burdened with very sluggish frame data, his aerials being incapable of autocanceling throughout their animations, and the fact that some moves (like his multi-hitting foward smash) didn't work properly or were simply undertuned. As a result, Shulk was poorly regarded early on. However, update 1.0.4 significantly buffed Shulk, which mainly addressed many of his aforementioned issues, alongside damage and knockback boosts to nearly all of his moves. When these buffs were coupled with the discovery of [[advanced technique]]s like his signature [[Monado Arts#Monado Art Landing Lag Cancel|Monado Art Landing Lag Canceling]] (MALLC), Shulk's position on the tier list became a hot topic of debate among players due to his perceived potential, with some seeing him as a potential high tier once mastered.
Opinions on Shulk's overall viability in the metagame have fluctuated greatly throughout ''SSB4''{{'}}s lifespan. During the game's initial release, Shulk was quickly discovered to be very flawed, mostly due to his moveset being burdened with very sluggish frame data, his aerials being incapable of autocanceling throughout their animations, and the fact that some moves (like his multi-hitting forward smash) didn't work properly or were simply undertuned. As a result, Shulk was poorly regarded early on. However, update 1.0.4 significantly buffed Shulk, which mainly addressed many of his aforementioned issues, alongside damage and knockback boosts to nearly all of his moves. When these buffs were coupled with the discovery of [[advanced technique]]s like his signature [[Monado Arts#Monado Art Landing Lag Cancel|Monado Art Landing Lag Canceling]] (MALLC), Shulk's position on the tier list became a hot topic of debate among players due to his perceived potential, with some seeing him as a potential high tier once mastered.


As time went on, players' opinions of Shulk dropped once again. Despite the benefits of his [[Monado Arts]], Shulk failed to achieve high placings at major tournaments, so Shulk was perceived to be a low-tier character and was left with a small, albeit dedicated, playerbase as a result. Despite receiving some buffs in future updates, most notably update 1.1.3, they failed to compensate for his flaws. As such, Shulk was ranked 40th on the first [[tier list]], placing him in the G tier and confirming his status as a low-tier character.
As time went on, players' opinions of Shulk dropped once again. Despite the benefits of his [[Monado Arts]], Shulk failed to achieve high placings at major tournaments, so Shulk was perceived to be a low-tier character and was left with a small, albeit dedicated, playerbase as a result. Despite receiving some buffs in future updates, most notably update 1.1.3, they failed to compensate for his flaws. As such, Shulk was ranked 40th on the first [[tier list]], placing him in the G tier and confirming his status as a low-tier character.
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