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(→Aerial moves: Added a proper heading to Dedede’s Nair changes.) Tag: Mobile edit |
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===Aerial moves=== | ===Aerial moves=== | ||
*{{buff|All aerials have less landing lag (15 → 10 (Neutral aerial), 30 → 19 (Forward aerial), 21 → 14 (Back aerial), 22 → 14 (Up aerial), 30 → 19 (Down aerial).}} | *{{buff|All aerials have less landing lag (15 → 10 (Neutral aerial), 30 → 19 (Forward aerial), 21 → 14 (Back aerial), 22 → 14 (Up aerial), 30 → 19 (Down aerial).}} | ||
*{{buff|Clean neutral aerial deals more knockback, improving its KO potential, while late neutral aerial remains unchanged, which combined with the reduced landing lag and jumpsquat improves its combo potential significantly.}} | *[[Neutral aerial]] | ||
*{{change| | **{{buff|Clean neutral aerial deals more knockback, improving its KO potential, while late neutral aerial remains unchanged, which combined with the reduced landing lag and jumpsquat improves its combo potential significantly.}} | ||
**{{change|Neutral aerial causes King Dedede's belly to wobble around during the move.}} | |||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Forward aerial has a slightly altered animation.}} | **{{change|Forward aerial has a slightly altered animation.}} |
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