Lock: Difference between revisions

1,416 bytes added ,  5 years ago
(→‎List of locking attacks: Reformatted Brawl section.)
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! Character !! Move(s) !! Notes
! Character !! Move(s) !! Notes
|-
|-
|{{SSBB|Charizard}} || neutral attack || only the front hitbox of the first hit. Works regardless of percent.
|rowspan=2|{{SSBB|Bowser}} || down tilt || the first hit only works at extremely low percents. The second hit works for slightly longer.
|-
| neutral aerial ||


|-
|-
|{{SSBB|Donkey Kong}} || neutral attack || only certain hitboxes of the first hit and does not work at higher percents
|rowspan=3|{{SSBB|Charizard}} || neutral attack || only the front hitbox of the first hit. Works regardless of percent.
|-
| neutral aerial ||
|-
|-
| rowspan=2|{{SSBB|Diddy Kong}} || neutral attack || only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent
| back aerial || sourspot of the second hit
 
|-
|rowspan=6|{{SSBB|Donkey Kong}} || neutral attack || only certain hitboxes of the first hit and does not work at higher percents
|-
| forward tilt ||
|-
| down tilt ||
|-
| neutral aerial ||
|-
| back aerial ||
|-
| [[Giant Punch]] || uncharged
 
|-
| rowspan=4|{{SSBB|Diddy Kong}} || neutral attack || only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent
|-
| forward tilt ||
|-
| forward aerial ||
|-
|-
| [[Peanut Popgun]] ||
| [[Peanut Popgun]] ||


|-
|-
| rowspan=2|{{SSBB|Fox}} || neutral aerial ||
| rowspan=5|{{SSBB|Fox}} || neutral aerial ||
|-
|-
| forward tilt ||
| forward tilt ||
|-
| forward smash ||
|-
| up smash || late hit
|-
| back aerial || sourspot
|-


|-
|-
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|-
|-
|rowspan=3|{{SSBB|Jigglypuff}} || neutral attack || both hits can lock. Does not work at super high percents
|rowspan=7|{{SSBB|Jigglypuff}} || neutral attack || both hits can lock. Does not work at super high percents
|-
| forward tilt ||
|-
| forward smash ||
|-
| down smash ||
|-
|-
| neutral aerial ||
| neutral aerial ||
|-
|-
| forward aerial ||
| forward aerial || late hit
|-
| back aerial ||


|-
|-
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|-
|-
|rowspan=3|{{SSBB|Kirby}} || neutral attack ||  does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks
|rowspan=6|{{SSBB|Kirby}} || neutral attack ||  does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks
|-
|-
| down tilt ||
| down tilt ||
|-
|-
| neutral aerial || late hit
| neutral aerial ||  
|-
| forward tilt ||
|-
| back aerial ||
|-
| [[Inhale]] || any copy ability that can lock (except for {{SSBB|Link}} [[Hero's Bow]]).
|-


|-
|-
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|-
|-
|rowspan=3|{{SSBB|Mario}} || neutral attack ||  only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent
|rowspan=6|{{SSBB|Mario}} || neutral attack ||  only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent
|-
| forward tilt ||
|-
| forward aerial || sourspot
|-
| back aerial ||
|-
|-
| neutral aerial ||
| neutral aerial ||
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|-
|-
|rowspan=3|{{SSBB|Meta Knight}} || neutral attack ||  works best against a wall. Stops working at percents far beyond Sudden Death percents
|rowspan=4|{{SSBB|Meta Knight}} || neutral attack ||  works best against a wall. Stops working at percents far beyond Sudden Death percents
|-
| forward tilt || certain hitboxes of the first hit
|-
|-
| down tilt ||
| down tilt ||
|-
|-
| neutral aerial || late hit
| neutral aerial ||  


|-
|-
|rowspan=2|{{SSBB|Ness}} || neutral attack ||  only the first hit locks. Does not work at super high percents
|rowspan=6|{{SSBB|Ness}} || neutral attack ||  only the first hit locks. Does not work at super high percents
|-
| forward tilt ||
|-
| neutral aerial ||
|-
| forward aerial ||
|-
| back aerial ||
|-
|-
| down tilt || against a wall
| down tilt || against a wall


|-
|-
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|-
|-
|rowspan=2|{{SSBB|Peach}} || back aerial ||
|rowspan=5|{{SSBB|Peach}} || neutral attack || only the second hit
|-
| dash attack || only the first hit
|-
| neutral aerial ||
|-
| back aerial ||
|-
|-
| neutral aerial ||
| up aerial || certain hitboxes
 


|-
|-
|rowspan=2|{{SSBB|Pikachu}} || neutral attack ||  does not work at low percents
|rowspan=7|{{SSBB|Pikachu}} || neutral attack ||  does not work at low percents
|-
| down tilt ||
|-
| neutral aerial ||
|-
| forward tilt ||
|-
| down aerial ||
|-
| [[Thunder Jolt]] ||
|-
|-
| [[Quick Attack]] || Can be repeated with [[Quick Attack Cancel]], known as [[QAC lock]].
| [[Quick Attack]] || Can be repeated with [[Quick Attack Cancel]], known as [[QAC lock]].


|-
|-
|rowspan=2|{{SSBB|R.O.B.}} || neutral attack ||  only the front hitbox of the first hit. Does not work at very high percents.
|rowspan=4|{{SSBB|R.O.B.}} || neutral attack ||  only the front hitbox of the first hit. Does not work at very high percents.
|-
| forward tilt ||
|-
| forward aerial ||
|-
|-
| down tilt || against a wall
| down tilt || against a wall
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|-
|-
|rowspan=3|{{SSBB|Sheik}} || back aerial ||
|rowspan=4|{{SSBB|Sheik}} || back aerial ||
|-
|-
| neutral aerial ||
| neutral aerial ||
|-  
|-  
|[[Needle Storm]] ||
|[[Needle Storm]] ||
|-
| [[Chain]] ||


|-
|-
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|-
|-
|rowspan=2|{{SSBB|Squirtle}} || neutral attack ||  both the first and second hits can lock regardless of percent
|rowspan=5|{{SSBB|Squirtle}} || neutral attack ||  both the first and second hits can lock regardless of percent
|-
|-
| forward tilt ||
| forward tilt ||
|-
| forward smash ||
|-
| neutral aerial ||
|-
| back aerial ||
|-


|-
|-
|rowspan=2|{{SSBB|Wolf}} || neutral aerial ||
|rowspan=3|{{SSBB|Wolf}} || down tilt ||
|-
| neutral aerial ||  
|-
|-
| back aerial ||
| back aerial ||


|-
|-
|rowspan=2|{{SSBB|Yoshi}} || neutral attack ||  only the second hit can lock and it stops locking at higher percents
|rowspan=3|{{SSBB|Yoshi}} || neutral attack ||  only the second hit can lock and it stops locking at higher percents
|-
| neutral aerial ||
|-
|-
| neutral aerial || late hit
| forward aerial || sourspot


|-
|-
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|-
|-
|rowspan=2|{{SSBB|Zero Suit Samus}} || dash attack ||
|rowspan=5|{{SSBB|Zero Suit Samus}} || dash attack ||
|-
|-
| forward tilt ||
| forward tilt ||
|-
| forward aerial || first hit
|-
| down aerial || aerial hit
|-
| [[Paralyser]] ||


|}
|}
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