Final Destination (SSBU): Difference between revisions

→‎Stage layout: Added small description about background.
(→‎Stage layout: Added small description about background.)
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==Stage layout==
==Stage layout==
Like its predecessors, Final Destination consists of a single [[platform]] with [[ledge]]s that can be grabbed. Compared to previous iterations, it appears to have crystalline texture with mechanical elements. This iteration of Final Destination also appears to be shorter than in past games, now being the same length as {{SSBU|Battlefield}}. This is also true of all [[Ω Form]]s.
Like its predecessors, Final Destination consists of a single [[platform]] with [[ledge]]s that can be grabbed. Compared to previous iterations, it appears to have crystalline texture with mechanical elements, along with a background traveling through what appears to be space. This iteration of Final Destination also appears to be shorter than in past games, now being the same length as {{SSBU|Battlefield}}. This is also true of all [[Ω Form]]s.


In [[Adventure Mode: World of Light]], the boss battles against [[Galeem]] and [[Dharkon]] use a unique form of Final Destination that has four [[soft platform]]s arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface.
In [[Adventure Mode: World of Light]], the boss battles against [[Galeem]] and [[Dharkon]] use a unique form of Final Destination that has four [[soft platform]]s arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface.
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