Super Smash Bros. 4 in competitive play: Difference between revisions

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→‎Effect on the Melee and Brawl communities: Trying to make this sound more neutral.
m (Considering there's a dedicated section on the Brawl page listing criticism on that game, I feel like it's fine for this to be here. I feel like it wasn't that biased.)
m (→‎Effect on the Melee and Brawl communities: Trying to make this sound more neutral.)
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While the ''Smash 4'' engine was viewed as more tournament-friendly than that of ''Brawl'' ever since its earliest days, character balance has helped greatly in the game's perception relative to others. In contrast to the infamously unbalanced ''Brawl'', ''SSB4'' balance patches have allowed unbalanced character matchups and attributes to be corrected throughout the game's lifetime, resulting in a very large range of viable characters (including historically poor characters such as {{SSB4|Bowser}} and {{SSB4|Mewtwo}}), top-tier characters that are relatively easier to defeat, and bottom-tier characters that can hold up better against the higher tiers (to the point that the "Bottom" tier ranking was completely abolished in the third [[tier list]]). Some ''SSB4'' supporters cite this as an advantage over even ''Melee'', due to the fact that its top-tier characters are more dominating and ubiquitous than those of ''SSB4'' (particularly its single best character in {{SSBM|Fox}}), resulting in near-universal use of the top tiers and fewer appearances and results from lower-tier characters.
While the ''Smash 4'' engine was viewed as more tournament-friendly than that of ''Brawl'' ever since its earliest days, character balance has helped greatly in the game's perception relative to others. In contrast to the infamously unbalanced ''Brawl'', ''SSB4'' balance patches have allowed unbalanced character matchups and attributes to be corrected throughout the game's lifetime, resulting in a very large range of viable characters (including historically poor characters such as {{SSB4|Bowser}} and {{SSB4|Mewtwo}}), top-tier characters that are relatively easier to defeat, and bottom-tier characters that can hold up better against the higher tiers (to the point that the "Bottom" tier ranking was completely abolished in the third [[tier list]]). Some ''SSB4'' supporters cite this as an advantage over even ''Melee'', due to the fact that its top-tier characters are more dominating and ubiquitous than those of ''SSB4'' (particularly its single best character in {{SSBM|Fox}}), resulting in near-universal use of the top tiers and fewer appearances and results from lower-tier characters.


Although ''Smash 4'' has been much more successful competitively than ''Brawl'', it has not come without its own criticisms. A number of former ''Brawl'' players have stated their preference for the older title, citing the game's greater perceived competitive depth. For example, [[edgehogging]] was removed from ''Smash 4'' in favor of [[edge trumping]], significantly limiting the power of [[edgeguarding]], which has been a core aspect of previous ''Smash'' games. In addition, in ''Brawl'', many characters could perform techniques such as [[DACUS]] and [[glide tossing]], which created enhanced movement options; these techniques were largely removed in ''Smash 4''.
Although ''Smash 4'' has been much more successful competitively than ''Brawl'', it has not come without its own criticisms. A number of former and current ''Brawl'' players have stated their preference for the older title, believing ''Brawl'' to have had greater competitive depth. For example, [[edgehogging]] was removed from ''Smash 4'' in favor of [[ledge trump|ledge trumping]], significantly limiting the power of [[edgeguarding]], which has been a core aspect of previous ''Smash'' games. In addition, in ''Brawl'', many characters could perform techniques such as [[DACUS]] and [[glide toss|glide tossing]], which created enhanced movement options; these techniques were largely removed in ''Smash 4''.


==See also==
==See also==