Rules: Difference between revisions

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| '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30 ), or to infinite. Defaults to 2:30.
| '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30 ), or to infinite. Defaults to 2:30. Cannot be selected in Squad Strike.
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| '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite).
| '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite).
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| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
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| '''Format''': Tag Team || Squad strike only. Character changes once KO'd. Can only set one name tag.
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| '''Format''': Elimination || Squad strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
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| '''Format''': Best of || Squad strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
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| '''FS Meter''' || Players can get a final smash by filling up a meter via taking and giving damage.
| '''FS Meter''' || Players can get a final smash by filling up a meter via taking and giving damage.
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| '''CPU Lv.''' || Default AI level of CPUs.
| '''CPU Lv.''' || Default AI level of CPUs.
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| '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
| '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. Auto cannot be selected in tourney mode.
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| '''Stage Selection''': Anyone|| Any player can select the stage to play on.
| '''Stage Selection''': Anyone|| Any player can select the stage to play on.
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| '''First to''' || Number of matches to be won before the results screen shows up. When greater than one, three stages are selected, and it plays those in order (repeating if it goes over three games). Character selection cannot be changed in between games.
| '''First to''' || Number of games to be won before the results screen shows up. When greater than one, three stages are selected, and it plays those in order (repeating if it goes over three games). Character selection cannot be changed in between games. Cannot be set in tourney mode.
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| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds.
| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
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| '''Stage Hazards''' || Sets whether to enable stage hazards or not.
| '''Stage Hazards''' || Sets whether to enable stage hazards or not.
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| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1.
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1.
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| '''Underdog Boost''' || Grants stat boosts to losing players.
| '''Underdog Boost''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode.
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| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
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