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*{{buff|[[Flame Pillar]] has reduced startup and ending lag. The projectile itself now hits multiple times, similar to {{SSBU|Robin}}'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on-stage.}} | *{{buff|[[Flame Pillar]] has reduced startup and ending lag. The projectile itself now hits multiple times, similar to {{SSBU|Robin}}'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on-stage.}} | ||
*{{buff|[[Lunar Launch]] travels a much greater distance, making it better for recovering with.}} | *{{buff|[[Lunar Launch]] travels a much greater distance, making it better for recovering with.}} | ||
*{{change|Cannon Uppercut has been reworked into [[Cannon Jump Kick]], which still features a launch with Mii Gunner's arm cannon but uses a kick instead of a punch to deal damage while moving up.}} | |||
**{{nerf|Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.}} | **{{nerf|Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.}} | ||
*{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}} | *{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}} |