63
edits
m (→Ground Attacks: Use proper titles please) |
JustrzBustrz (talk | contribs) No edit summary |
||
Line 35: | Line 35: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Luigi now | *{{change|Luigi now has a [[Grab#Tether_grabs|tether grab]], using his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for his [[grab]], shooting a plunger attached to a rope. It can be used in the air just like most tether grabs, but it cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}} | ||
**{{buff|Because of this, Luigi's grab range is much longer, covering way more distance.}} | |||
**{{nerf|However, this now results in his grab having slightly increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*{{change|Luigi's charging animation for [[Green Missile]] has been changed. He also now spins when Green Missile misfires.}} | *{{change|Luigi's charging animation for [[Green Missile]] has been changed. He also now spins when Green Missile misfires.}} | ||
*{{nerf|Green Missile covers less distance, making the move slightly worse in recovery.}} | |||
*{{change|Like several other powerful attacks in the game, Luigi's [[Super Jump Punch]] sweetspot displays a dramatic slow motion effect when it successfully hits an opponent.}} | *{{change|Like several other powerful attacks in the game, Luigi's [[Super Jump Punch]] sweetspot displays a dramatic slow motion effect when it successfully hits an opponent.}} | ||
*{{buff|Super Jump Punch has significantly decreased landing lag.}} | *{{buff|Super Jump Punch has significantly decreased landing lag.}} |
edits