Luigi (SSBU): Difference between revisions

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===Throws/other attacks===
===Throws/other attacks===
*{{change|Luigi now uses his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for his [[grab]], shooting a plunger attached to a rope. It can be used in the air just like most [[Grab#Tether_grabs|tether grabs]], but it cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}}
*{{change|Luigi now has a [[Grab#Tether_grabs|tether grab]], using his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for his [[grab]], shooting a plunger attached to a rope. It can be used in the air just like most tether grabs, but it cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}}
**{{buff|Because of this, Luigi's grab range is much longer, covering way more distance.}}
**{{nerf|However, this now results in his grab having slightly increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.}}


===Special Moves===
===Special Moves===
*{{change|Luigi's charging animation for [[Green Missile]] has been changed. He also now spins when Green Missile misfires.}}
*{{change|Luigi's charging animation for [[Green Missile]] has been changed. He also now spins when Green Missile misfires.}}
*{{nerf|Green Missile covers less distance, making the move slightly worse in recovery.}}
*{{change|Like several other powerful attacks in the game, Luigi's [[Super Jump Punch]] sweetspot displays a dramatic slow motion effect when it successfully hits an opponent.}}
*{{change|Like several other powerful attacks in the game, Luigi's [[Super Jump Punch]] sweetspot displays a dramatic slow motion effect when it successfully hits an opponent.}}
*{{buff|Super Jump Punch has significantly decreased landing lag.}}
*{{buff|Super Jump Punch has significantly decreased landing lag.}}
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