Nintendo101

Joined February 4, 2014
m
Line 41: Line 41:
===Items===
===Items===
*'''{{b|Hammer|item}}''' (battering): a large mallet from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''.
*'''{{b|Hammer|item}}''' (battering): a large mallet from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''.
*'''[[Spring]]''' (throwing): a purple spring in ''[[mariowiki:Donkey Kong (game)|Donkey Kong Jr.]]'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
*'''[[Spring]]''' (throwing): a purple spring in ''[[mariowiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.


====[[Smash Tour]] items====
====[[Smash Tour]] items====
*'''[[Hammer]]''' (<span style="color:#FF0000">Red</span>): a large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer.
*'''[[Hammer]]''' (<span style="color:#FF0000">Red</span>): a large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer.
*'''[[DK Barrel]]''' (<span style="color:#FF0000">Red</span>): a wooden barrel with the "D.K." symbol on it. It allows the user to have one of their characters as a CPU ally.
*'''[[DK Barrel]]''' (<span style="color:#FF0000">Red</span>): a wooden barrel with the "D.K." symbol on it from ''{{s|mariowiki|Donkey Kong Country}}''. It allows the user to have one of their characters as a CPU ally.
*'''[[Zinger]]''' (<span style="color:#0000FF">Blue</span>): an aggressive wasp from ''{{s|mariowiki|Donkey Kong Country}}''. The user places a trap on the board that can launch an opponent.
*'''[[Zinger]]''' (<span style="color:#0000FF">Blue</span>): an aggressive wasp from ''Donkey Kong Country''. The user places a trap on the board that can launch an opponent.
*'''[[Dixie Kong]]''' (<span style="color:#FF0000">Red</span>): a pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds one to the user's number of [[midair jump]]s.
*'''[[Dixie Kong]]''' (<span style="color:#FF0000">Red</span>): a pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds an extra jump to the user's number of [[midair jump]]s.


===Enemies===
===Enemies===
Line 53: Line 53:
**'''Green Kritter''': a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
**'''Green Kritter''': a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
**'''Blue Kritter''': a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
**'''Blue Kritter''': a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
*'''[[Tiki Buzz]]''': a flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}'' that drops down on opponents that walk underneath it. Like a [[Goomba]], it can be defeated by jumping on its head. Doing so launches the player skyward.
*'''[[Tiki Buzz]]''': a flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}''. It drops down on opponents that walk underneath it. Like a [[Goomba]], it can be defeated by jumping on its head. Doing so launches the player skyward.


===Stages===
===Stages===
===={{for3ds}}====
===={{for3ds}}====
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is position above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''.{{clr}}
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is position above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}


===={{forwiiu}}====
===={{forwiiu}}====
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': A new stage based on the first level in ''{{s|dkwiki|Donkey Kong Country Returns}}''. Notably, the stage has two layers, allowing fighters to travel between the foreground and background areas via Barrel Cannons. After doing so, a character will be covered in non damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A {{s|dkwiki|Screaming Pillar}} may also appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits.{{clr}}
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}}
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''': An unlockable [[Past Stage|returning stage]] from the original ''Super Smash Bros''. This stage is available in [[8-Player Smash]].{{clr}}
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''': A [[Past Stage|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].{{clr}}


*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''': a wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}}
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''': a [[Past Stage|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].{{clr}}


===Music===
===Music===
1,540

edits