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{{ArticleIcons|melee=y|brawl=y|ssb4-u=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4-u=y|ultimate=y}}
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}.
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''Super Smash Bros. Ultimate''.


Players can input a short string of characters as a name to use in gameplay, where it will "float" above the character. Names can be up to four characters long in ''Melee'', up to five in ''Brawl'' and up to ten in ''for Wii U''.
Players can input a short string of characters as a name to use in gameplay, where it will "float" above the character. Names can be up to four characters long in ''Melee'', up to five in ''Brawl'' and up to ten in ''for Wii U'' and ''Ultimate''.


The [[Records]] menu allows the viewing of separate records for [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s and the like for each name. It is also possible to associate some controller preferences to each name, such as the [[Rumble]] option or - starting with ''Brawl'' - control schemes different from the default; this allows the usage of useful configurations such as [[A-sticking]] and [[Bidou]].
The [[Records]] menu allows the viewing of separate records for [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s and the like for each name. It is also possible to associate some controller preferences to each name, such as the [[Rumble]] option or - starting with ''Brawl'' - control schemes different from the default; this allows the usage of useful configurations such as [[A-sticking]] and [[Bidou]].


In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes their name.
In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes their name.
In ''Ultimate'', a player's name not only appears in the tag floating above their character, but also in their [[damage]] display, replacing the character's name.


In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].
In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].
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