Toon Link (SSB4): Difference between revisions

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'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on September 26th, 2013, which also commemorated ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}'' being released in Japan on the same day.<ref>[https://miiverse.nintendo.net/posts/AYMHAAABAABtUhps_5Md3w Pic of the Day: September 26, 2013]</ref> Sachi Matsumoto reprises her role as Toon Link's voice actor, albeit via voice clips recycled from ''[[Super Smash Bros. Brawl]]''.
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on September 26th, 2013, which also commemorated ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker HD}}'' being released in Japan on the same day.<ref>[https://miiverse.nintendo.net/posts/AYMHAAABAABtUhps_5Md3w Pic of the Day: September 26, 2013]</ref> Sachi Matsumoto reprises her role as Toon Link's voice actor, albeit via voice clips recycled from ''[[Super Smash Bros. Brawl]]''.


Toon Link is currently ranked 23rd out of 55 on the [[tier list]], placing him in the C tier. This is roughly on par with his placement in ''Brawl'', where he was ranked 13th out of 38. Toon Link has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; {{B|Bomb|Link}}, in particular, is his most notable set-up for combos and KOs.
Toon Link is currently ranked 23rd out of 55 on the [[tier list]], placing him in the C tier. This is roughly on par with his placement in ''Brawl'', where he was ranked 13th out of 38. Toon Link has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; {{B|Bomb|Link}}, in particular, is his most notable set-up for combos and KOs. Toon Link's [[Hookshot and Clawshot|Hookshot]] has also been improved: his grabs now have much less ending lag and longer durations; his back throw is now among the strongest throws in the game; and his tether recovery has much more range.
 
Toon Link's [[Hookshot and Clawshot|Hookshot]] has also been improved: his grabs now have much less ending lag and longer durations, his back throw is now among the strongest throws in the game, and his tether recovery has much more range.


Although Toon Link's ground game is potent, the overwhelming majority of his overall damage output has decreased. This is most obvious with his smash attacks, as their KO potentials have worsened in spite of their compensated knockback. Toon Link's air game also has unimpressive combo potential in spite of his [[Falling speed#Floaty|floatiness]], since his aerial attacks' high ending lag prevents them from partaking in long combos. Lastly, [[reflection]]-based moves are very detrimental for Toon Link; in addition to turning his projectiles against him, they also significantly hinder his Bomb-based combo game.
Although Toon Link's ground game is potent, the overwhelming majority of his overall damage output has decreased. This is most obvious with his smash attacks, as their KO potentials have worsened in spite of their compensated knockback. Toon Link's air game also has unimpressive combo potential in spite of his [[Falling speed#Floaty|floatiness]], since his aerial attacks' high ending lag prevents them from partaking in long combos. Lastly, [[reflection]]-based moves are very detrimental for Toon Link; in addition to turning his projectiles against him, they also significantly hinder his Bomb-based combo game.
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==Attributes==
==Attributes==
The majority of Toon Link's attributes noticeably differ from those of his [[Link (SSB4)|alternate timeline counterpart]]. Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and Link both have above-average [[walk]]ing speeds and slow [[air speed]]s. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses two [[shield]]s, instead of just one. The Master Sword grants Toon Link disjointed range and an above-average damage output, while the [[Shield (Link)|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking.<ref name="Shield">[https://miiverse.nintendo.net/posts/AYMHAAABAABnUYnXguXRvQ Pic of the Day: October 10, 2013]</ref> Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character.
The majority of Toon Link's attributes noticeably differ from those of his [[Link (SSB4)|alternate timeline counterpart]]. Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and Link both have above-average [[walk]]ing speeds and slow [[air speed]]s. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses two [[shield]]s, instead of just one. The Master Sword grants Toon Link disjointed range, while the [[Shield (Link)|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking.<ref name="Shield">[https://miiverse.nintendo.net/posts/AYMHAAABAABnUYnXguXRvQ Pic of the Day: October 10, 2013]</ref> Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character.


As a zoning-oriented character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{B|Bomb|Link}} enable him to not only force approaches, but also to camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options.
As a zoning-oriented character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{B|Bomb|Link}} enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options.


Bomb's combo potential is further supplemented by [[jump-canceling]] and its status as an [[item]], with the latter trait ensuring that its combo potential is never susceptible to [[rage]] or [[stale-move negation]]. Although it is not as versatile in comparison, Boomerang is nevertheless useful for Toon Link's combo game, as it can combo into his up tilt, grab and various other moves depending on its positioning.
Bomb's combo potential is further supplemented by [[jump-canceling]] and its status as an [[item]], with the latter trait ensuring that its combo potential is never susceptible to [[rage]] or [[stale-move negation]]. Although it is not as versatile in comparison, Boomerang is nevertheless useful for Toon Link's combo game, as it can combo into his up tilt, grab and various other moves depending on its positioning.
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However, Toon Link has some weaknesses. Although his overall damage output is still above-average, it has nevertheless decreased since ''Brawl''. His smash attacks have been the most adversely affected; although they had their knockback values increased, such improvements were not sufficient enough to fully compensate for their worsened KO potentials. Despite its potency, Toon Link's combo game is heavily reliant on Bomb, up tilt and grab aerial, as the rest of his close-ranged attacks cannot reliably combo most of the time. His throws' aforementioned combo potentials with Boomerang and Bomb are also very situational, since he needs to have precise timing and positioning in order for said combos to be performed properly. To compound this, Toon Link's grabs still have considerable start-up and ending lag, although such a flaw is typical of tether grabs.
However, Toon Link has some weaknesses. Although his overall damage output is still above-average, it has nevertheless decreased since ''Brawl''. His smash attacks have been the most adversely affected; although they had their knockback values increased, such improvements were not sufficient enough to fully compensate for their worsened KO potentials. Despite its potency, Toon Link's combo game is heavily reliant on Bomb, up tilt and grab aerial, as the rest of his close-ranged attacks cannot reliably combo most of the time. His throws' aforementioned combo potentials with Boomerang and Bomb are also very situational, since he needs to have precise timing and positioning in order for said combos to be performed properly. To compound this, Toon Link's grabs still have considerable start-up and ending lag, although such a flaw is typical of tether grabs.


In addition to these new flaws, Toon Link has retained some from ''Brawl''. His floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. However, unlike other floaty characters, he cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. This is most evident with back aerial, which is much less effective at combos than it was in ''Brawl'' because of its much higher ending lag. By extension, Toon Link's frame data in regard to start-up and landing lag is below-average. Lastly, Toon Link's range is flawed like {{SSB4|Meta Knight}}'s: despite being disjointed, it is nevertheless short in comparison to other sword-wielding characters, which makes it necessary for Toon Link to rely on his zoning potential to set up and capitalize on openings.
In addition to these new flaws, Toon Link has retained some from ''Brawl''. His floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. However, unlike other floaty characters, he cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. This is most evident with back aerial, which is much less effective at combos than it was in ''Brawl'' because of its much higher ending lag. By extension, Toon Link's frame data in regard to start-up and landing lag is below-average. Lastly, Toon Link's range is flawed like {{SSB4|Meta Knight}}'s: despite being disjointed, it is nevertheless short in comparison to other sword-wielding characters because of his short size. As such, it is necessary for Toon Link to rely on his zoning potential in order to set up and capitalize on openings.


In regard to [[Character customization|custom moves]], Toon Link has a number of useful ones at his disposal. Fire Arrow is incredibly useful for spacing, as it allows him to greatly hinder an opponent's approach. It is also capable of functioning as a [[Lock#Jab lock|jab lock]] at any percentage, or act as a set-up into a number of attacks, particularly his aerials. Floating Boomerang deals a considerable amount of [[hitstun]], which makes it a useful combo option to catch opponents off guard when used correctly. Flying Spin Attack boasts impressive KO potential near the upper blast line, and has an even more reliable [[Edge sweet spot|edge sweetspot]]. Lastly, Short-Fused Bomb is useful for ranged punishment, starting combos and even KOing.
In regard to [[Character customization|custom moves]], Toon Link has a number of useful ones at his disposal. Fire Arrow is incredibly useful for spacing, as it allows him to greatly hinder an opponent's approach. It is also capable of functioning as a [[Lock#Jab lock|jab lock]] at any percentage, or act as a set-up into a number of attacks, particularly his aerials. Floating Boomerang deals a considerable amount of [[hitstun]], which makes it a useful combo option to catch opponents off guard when used correctly. Flying Spin Attack boasts impressive KO potential near the upper blast line, and has an even more reliable [[Edge sweet spot|edge sweetspot]]. Lastly, Short-Fused Bomb is useful for ranged punishment, starting combos and even KOing.
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