Luigi (SSB4): Difference between revisions

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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced during a [[Nintendo Direct]] on August 7th, 2013, which coincided with the announcement of ''{{s|mariowiki|Mario & Luigi: Dream Team}}''<ref>[https://www.youtube.com/watch?v=dONco32sHxo Nintendo Direct 8.7.13]</ref> and commemorated the {{s|mariowiki|Year of Luigi}}.<ref name="YearofLuigi">[https://miiverse.nintendo.net/posts/AYMHAAABAADzUgIRwgV1Og Pic of the Day: August 7, 2013]</ref> Charles Martinet reprises his role as Luigi's voice actor, albeit via voice clips recycled from ''[[Super Smash Bros. Brawl]]''.<ref name="treehouseday3">[http://www.twitch.tv/nintendo/b/537795858 Nintendo Treehouse: Live @ E3 2014 -- Day 3]</ref>
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced during a [[Nintendo Direct]] on August 7th, 2013, which coincided with the announcement of ''{{s|mariowiki|Mario & Luigi: Dream Team}}''<ref>[https://www.youtube.com/watch?v=dONco32sHxo Nintendo Direct 8.7.13]</ref> and commemorated the {{s|mariowiki|Year of Luigi}}.<ref name="YearofLuigi">[https://miiverse.nintendo.net/posts/AYMHAAABAADzUgIRwgV1Og Pic of the Day: August 7, 2013]</ref> Charles Martinet reprises his role as Luigi's voice actor, albeit via voice clips recycled from ''[[Super Smash Bros. Brawl]]''.<ref name="treehouseday3">[http://www.twitch.tv/nintendo/b/537795858 Nintendo Treehouse: Live @ E3 2014 -- Day 3]</ref>


Luigi is currently ranked 18th out of 55 in the [[tier list]], placing him in the B tier. This is a significant improvement over Luigi's placement in ''Brawl'', where he was ranked 28th out of 38, and is his highest proportional placement in the series. Luigi's most notable strength is the utility of his moveset: his overall fast frame data makes him difficult to [[Punishment|punish]] and supplements his very consistent combo game, his very potent air game is supplemented by a number of his grounded moves having favorable launching angles, and his [[Fireball]] is a fairly quick [[projectile]] with decent range.
Luigi is currently ranked 18th out of 55 in the [[tier list]], placing him in the B tier. This is a significant improvement over his placement in ''Brawl'', where he was ranked 28th out of 38, and is Luigi's highest proportional placement in the series. Luigi's most notable strength is the utility of his moveset: his overall fast frame data makes him difficult to [[Punishment|punish]] and supplements his very consistent combo game; his very potent air game is supplemented by a number of his grounded moves having favorable launching angles; and his [[Fireball]] is a fairly quick [[projectile]] with decent range.


Luigi's attributes have also been improved: he [[dash]]es much faster, while his air game and aerial mobility benefit from his much faster [[fast falling]] speed, higher [[gravity]], lower [[short hop]], and higher [[jump]]. Lastly, Luigi's [[recovery]] remains unpredictable and long-distanced, as [[Green Missile]] and [[Luigi Cyclone]] are both risky to intercept.
Luigi's attributes have also been improved: he [[dash]]es much faster, while his air game and aerial mobility benefit from his much faster [[fast falling]] speed, higher [[gravity]], lower [[short hop]], and higher [[jump]]. Lastly, Luigi's [[recovery]] remains unpredictable and long-distanced, as [[Green Missile]] and [[Luigi Cyclone]] are both risky to intercept.


However, Luigi has retained his noticeable weaknesses from previous installments. Luigi's mobility is still slow and awkward in spite of its improvements: his faster dashing speed is slightly below-average at best, while his low [[traction]] and slow [[air speed]] still largely hinder his [[out of shield]] options, punishment ability, and the versatility of his recovery. Despite having Fireball, the majority of Luigi's range is still short, which prevents him from racking up damage from a safe distance, especially against characters that have disjointed [[hitbox]]es and/or projectiles.
However, Luigi has retained his noticeable weaknesses from previous installments. Luigi's mobility is still slow and awkward in spite of its improvements: his faster dashing speed is slightly below-average at best, while his low [[traction]] and slow [[air speed]] still largely hinder his [[out of shield]] options, punishment ability, and the versatility of his recovery. Despite having Fireball, the majority of Luigi's range is still short, which prevents him from racking up damage from a safe distance, especially against characters that have projectiles and/or disjointed [[hitbox]]es.


Overall, Luigi tends to run hot-and-cold like in previous installments. He initially had a large playerbase and excellent results, such as {{Sm|J.Miller}} winning [[B.E.A.S.T 5]] with him. Although update 1.1.1 nerfed Luigi's combo game to the point that his results and playerbase decreased, he has continued to achieve excellent results at local and regional tournaments, and respectable results at national tournaments. This has been most evident with {{Sm|Elegant}}, whose consistent success has caused Luigi's current tier placement to become somewhat debatable.
Overall, Luigi tends to run hot-and-cold like in previous installments. He initially had a large playerbase and excellent results, the latter of which was demonstrated by {{Sm|J.Miller}} winning [[B.E.A.S.T 5]] with him. Although update 1.1.1 nerfed Luigi's combo game to the point that his results and playerbase decreased, he has continued to achieve excellent results at local and regional tournaments, and respectable results at national tournaments. This has been most evident with {{Sm|Elegant}}, whose consistent success has caused Luigi's current tier placement to become somewhat debatable.


==Attributes==
==Attributes==
Luigi is a [[Weight|middleweight]] whose attributes differ noticeably from other characters of the same weight class. Although he has average [[walk]]ing speed, he has slightly below-average [[dash]]ing speed and the lowest [[traction]]. Luigi's aerial attributes are also very atypical for a middleweight: he has very slow [[falling speed|falling]] and [[air speed]]s, low [[gravity]], above-average [[air acceleration]], the fourth highest [[jump]], and the seventh highest [[double jump]]. As a result of these attributes, Luigi has overall slow mobility and is [[Falling speed#Floaty|floaty]].
Luigi is a [[Weight|middleweight]] whose attributes differ noticeably from other characters of the same weight class. Although he has average [[walk]]ing speed, his [[dash]]ing speed is slightly below-average and his [[traction]] is the lowest in the game. Luigi's aerial attributes are also very atypical for a middleweight: he has very slow [[falling speed|falling]] and [[air speed]]s alongside low [[gravity]], yet he has above-average [[air acceleration]], the fourth highest [[jump]] and the seventh highest [[double jump]]. As a result of these attributes, Luigi has overall slow mobility, and is one of the most [[Falling speed#Floaty|floaty]] characters in the game.


Like [[Mario (SSB4)|his brother]], Luigi can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being the fastest in the game in regard to start-up lag and when excluding [[special move]]s. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and it can be [[jab cancel]]ed reliably even at high percentages. Luigi's tilt attacks also have their own perks: forward tilt can be angled and be used for [[Lock#Jab lock|jab locking]]; up tilt has excellent combo and juggling potential; and down tilt can [[trip]] opponents or hinder their attempts at grabbing the edge.
Like [[Mario (SSB4)|his brother]], Luigi can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being the fastest in the game in regard to start-up lag and when excluding [[special move]]s. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and it can be [[jab cancel]]ed reliably even at high percentages. Luigi's tilt attacks also have their own perks: forward tilt can be angled and, when angled downward, is capable of [[Lock#Jab lock|jab locking]]; up tilt has excellent combo and juggling potential; and down tilt can [[trip]] opponents or hinder their attempts at grabbing the edge.


Forward smash, sweetspotted up smash and down smash's back hit are reliable KOing options, but each of these moves also have some utility. Forward smash can be angled and deals extra [[shield damage]]. Up smash renders Luigi's head [[Intangibility|intangible]] throughout its duration, while it has set-up potential at 0%-5% thanks to its launching angle. Lastly, down smash is very useful for punishing rolls, thanks to its minimal lag, respectable damage output and long range. However, it is also a reliable follow-up from down throw against heavyweights and [[Falling speed#Fast-faller|fast-fallers]] at 0%, while its front hit has set-up potential at 0%-5%.
Forward smash, sweetspotted up smash and down smash's back hit are reliable KOing options, but each of these moves also have some utility. Forward smash can be angled and deals extra [[shield damage]]. Up smash renders Luigi's head [[Intangibility|intangible]] throughout its duration, while it has set-up potential at 0%-5% thanks to its launching angle. Lastly, down smash is very useful for punishing rolls, thanks to its minimal lag, respectable damage output and long range. However, it is also a reliable follow-up from down throw against heavyweights and [[Falling speed#Fast-faller|fast-fallers]] at 0%, while its front hit has set-up potential at 0%-5%.
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Aside from these, Luigi's other special moves are completely distinct from Mario's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d. However, it is also possible for Green Missile to misfire; in this case, it becomes even stronger than the fully charged version, and covers approximately 60% of {{SSB4|Final Destination}}. Lastly, [[Luigi Cyclone]] can function as an approach option, a KOing option near the upper [[blast line]] and, with sufficient button mashing, a recovery option. Although difficult to perform, it can even [[gimp]] recoveries as well.
Aside from these, Luigi's other special moves are completely distinct from Mario's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d. However, it is also possible for Green Missile to misfire; in this case, it becomes even stronger than the fully charged version, and covers approximately 60% of {{SSB4|Final Destination}}. Lastly, [[Luigi Cyclone]] can function as an approach option, a KOing option near the upper [[blast line]] and, with sufficient button mashing, a recovery option. Although difficult to perform, it can even [[gimp]] recoveries as well.


However, Luigi has noticeable weaknesses, with the most significant one being his recovery. Green Missile is slow and can be stopped by opponents willing to endure its hitbox, while Luigi Cyclone requires a considerable amount of [[button mashing]] to be effective without prior momentum. Lastly, Super Jump Punch is the least effective recovery option in his arsenal, owing to its lack of any sort of horizontal movement as Luigi ascends. This results in Luigi being overly reliant on his [[double jump]] to recover, similarly to {{SSB4|Yoshi}}. Unlike Yoshi, however, Luigi has very slow air speed, which in turn makes his recovery very susceptible to gimps.
However, Luigi has noticeable weaknesses, with the most significant one being his recovery. Green Missile is slow and can be stopped by opponents willing to endure its hitbox, while Luigi Cyclone requires a considerable amount of [[button mashing]] to be effective without prior momentum. Lastly, Super Jump Punch is the least effective recovery option in his arsenal, owing to its lack of any sort of horizontal movement as Luigi ascends. When coupled with his very slow air speed, Luigi's recovery is similar to {{SSB4|Yoshi}}'s, in that he is overly reliant on his [[double jump]] to recover and is very susceptible to gimps.


As in previous installments, Luigi's mobility prevents him from approaching quickly, especially from the air. This makes it significantly difficult for him to keep up with faster opponents, such as {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}} and {{SSB4|Sonic}}, which in turn hinders his otherwise excellent [[neutral game]]. As a result, Luigi is heavily reliant on using either short hopped neutral, forward and back aerials to approach, or Fireball to force approaches. However, there are a few methods that, at varying degrees, alleviate Luigi's problematic traction. [[Shield-stop]]ping negates his dash's noticeable skid, which makes his approach safer.
As in previous installments, Luigi's mobility prevents him from approaching quickly, especially from the air. This makes it significantly difficult for him to keep up with faster opponents, such as {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}} and {{SSB4|Sonic}}, which in turn hinders his otherwise excellent [[neutral game]]. As a result, Luigi is heavily reliant on using either short hopped neutral, forward and back aerials to approach, or Fireball to force approaches. However, there are a few methods that, at varying degrees, alleviate Luigi's problematic traction. [[Shield-stop]]ping negates his dash's noticeable skid, which makes his approach safer.
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