Sonic (SSB4): Difference between revisions

48 bytes removed ,  6 years ago
no edit summary
No edit summary
Line 16: Line 16:
Sonic also has alternate voices for the French, Spanish, German, and Italian versions, as ''Sonic the Hedgehog'' games from ''Sonic Generations'' onward were dubbed into those languages. However, the Japanese version simply recycled Jun'ichi Kanemaru's voice clips from ''[[Super Smash Bros. Brawl]]'', who has been his Japanese voice actor since ''Sonic Adventure''.
Sonic also has alternate voices for the French, Spanish, German, and Italian versions, as ''Sonic the Hedgehog'' games from ''Sonic Generations'' onward were dubbed into those languages. However, the Japanese version simply recycled Jun'ichi Kanemaru's voice clips from ''[[Super Smash Bros. Brawl]]'', who has been his Japanese voice actor since ''Sonic Adventure''.


Sonic is currently ranked 7th out of 55 on the [[tier list]]; this places him in the A tier, ties him with {{SSB4|Fox}}, and makes him the fourth highest ranking veteran. This is also a vast improvement over Sonic's mid-tier placement in ''Brawl'', where he was ranked 22nd out of 38. Sonic has the fastest [[dash]]ing speed in the game, which is complemented by his [[special move]]s allowing him to attack while moving with little fear of reprisal, giving him a powerful [[approach]] and [[neutral game]]. The majority of Sonic's moveset also has improved utility, most notably in regard to his KO potential.
Sonic is currently ranked 7th out of 55 on the [[tier list]], placing him in the A tier and tying him with {{SSB4|Fox}}. This is a significant improvement over Sonic's mid-tier placement in ''Brawl'', where he was ranked 22nd out of 38. Sonic has the fastest [[dash]]ing speed in the game, which is complemented by his [[special move]]s allowing him to attack while moving with little fear of reprisal, giving him a powerful [[approach]] and [[neutral game]]. The majority of Sonic's moveset also has improved utility, most notably in regard to his KO potential.


However, Sonic's KOing options are hindered by their high lag, which makes them risky and impairs his ability to KO outside of the neutral game. Despite his mobility, the linearity of Sonic's recovery makes him susceptible to [[gimp]]ing. By extension, he has trouble contending with [[projectile]] [[camping]], owing to both his lack of a reliable projectile and an effective way to stop them.
However, Sonic's KOing options are hindered by their high lag, which makes them risky and impairs his ability to KO outside of the neutral game. Despite his mobility, the linearity of Sonic's recovery makes him susceptible to [[gimp]]ing. By extension, he has trouble contending with [[projectile]] [[camping]], owing to both his lack of a reliable projectile and an effective way to stop them.
Anonymous user