Sonic (SSB4): Difference between revisions

Minor edit
(Minor edit)
Line 12: Line 12:
'''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced on October 1st, 2013 during a [[Nintendo Direct]].<ref>[https://www.youtube.com/watch?v=Xdk6IKbIJa0 Nintendo Direct - 10/1/2013]</ref> Sonic is one of the six third-party characters in the game, alongside fellow [[Sega]] representative {{SSB4|Bayonetta}}, [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He was the second third-party character to be revealed in the game, and is the first and only third-party [[veteran]] in the series.
'''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced on October 1st, 2013 during a [[Nintendo Direct]].<ref>[https://www.youtube.com/watch?v=Xdk6IKbIJa0 Nintendo Direct - 10/1/2013]</ref> Sonic is one of the six third-party characters in the game, alongside fellow [[Sega]] representative {{SSB4|Bayonetta}}, [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He was the second third-party character to be revealed in the game, and is the first and only third-party [[veteran]] in the series.


In the English version, Sonic is voiced by Roger Craig Smith, albeit via recycled voice clips from games such as ''Sonic Generations'', ''Mario & Sonic at the London 2012 Olympic Games'', and ''Sonic & All-Stars Racing Transformed''. This reflects Smith's succession of Jason Griffith as Sonic's voice actor, who voiced Sonic from 2005 until 2010. Sonic also has alternate voices for the French, Spanish, German, and Italian versions, as ''Sonic the Hedgehog'' games from ''Sonic Generations'' onward were dubbed into those languages. However, the Japanese version simply recycled Jun'ichi Kanemaru's voice clips from ''[[Super Smash Bros. Brawl]]'', who has been his Japanese voice actor since ''Sonic Adventure''.
In the English version, Sonic is voiced by Roger Craig Smith, albeit via recycled voice clips from games such as ''Sonic Generations'', ''Mario & Sonic at the London 2012 Olympic Games'', and ''Sonic & All-Stars Racing Transformed''. This reflects Smith's succession of Jason Griffith as Sonic's voice actor, who voiced Sonic from 2005 until 2010.


Sonic is currently ranked 5th out of 58 on the [[tier list]], placing him at the top of the A tier, making him the third highest ranking veteran. This is a vast improvement over his mid-tier placement in ''Brawl'', where he was ranked 22nd out of 38. Sonic has the fastest [[dash]]ing speed in the game, which is complemented by his [[special move]]s allowing him to attack while moving with little fear of reprisal, giving him a powerful [[approach]] and [[neutral game]]. Sonic's moveset also has greater utility, most notably in regard to his KO potential, thanks to his improved smash attacks and clean back aerial.
Sonic also has alternate voices for the French, Spanish, German, and Italian versions, as ''Sonic the Hedgehog'' games from ''Sonic Generations'' onward were dubbed into those languages. However, the Japanese version simply recycled Jun'ichi Kanemaru's voice clips from ''[[Super Smash Bros. Brawl]]'', who has been his Japanese voice actor since ''Sonic Adventure''.
 
Sonic is currently ranked 5th out of 58 on the [[tier list]], placing him at the top of the A tier, making him the third highest ranking veteran. This is a vast improvement over his mid-tier placement in ''Brawl'', where he was ranked 22nd out of 38. Sonic has the fastest [[dash]]ing speed in the game, which is complemented by his [[special move]]s allowing him to attack while moving with little fear of reprisal, giving him a powerful [[approach]] and [[neutral game]]. The majority of Sonic's moveset also has improved utility, most notably in regard to his KO potential.


However, Sonic's KOing options are hindered by their high lag, which makes them risky and impairs his ability to KO outside of the neutral game. Despite his mobility, the linearity of Sonic's recovery makes him susceptible to [[gimp]]ing. By extension, he has trouble contending with [[projectile]] [[camping]], owing to both his lack of a reliable projectile and an effective way to stop them.
However, Sonic's KOing options are hindered by their high lag, which makes them risky and impairs his ability to KO outside of the neutral game. Despite his mobility, the linearity of Sonic's recovery makes him susceptible to [[gimp]]ing. By extension, he has trouble contending with [[projectile]] [[camping]], owing to both his lack of a reliable projectile and an effective way to stop them.
Line 42: Line 44:


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Sonic has received a mix of buffs and nerfs but was significantly [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. The most noticeable improvement has been to his KO potential, which was a crippling weakness in ''Brawl''. Several of his attacks have had their knockback increased: his smash attacks are now reliable KOing options like his up and back aerials, while his back throw now possesses KO potential. Like back throw, up throw has increased knockback and, when coupled with the changes to [[hitstun]] canceling, results in it becoming a better combo starter. Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]], his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases, his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag, and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d.
Sonic has received a mix of buffs and nerfs but was significantly [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. The most noticeable improvement has been to his KO potential, which was a crippling weakness in ''Brawl''. Several of his attacks have had their knockback increased: his smash attacks are now reliable KOing options like his up and back aerials, while his back throw now possesses KO potential. Like back throw, up throw has increased knockback and, when coupled with the changes to [[hitstun]] canceling, results in it becoming a better combo starter.
 
Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]], his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases, his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag, and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d.


However, Sonic also received minor [[nerf]]s. [[Spring Jump]] covers less vertical distance, and Homing Attack can no longer be used repeatedly without landing on the ground again, both of which weaken recovery. Sonic is also slightly hindered by the removal of [[Dash attack canceled up smash|DACUS]], which would have supplemented his newly buffed up smash to the point of making it a viable approach option, and possibly his most viable KOing option. The ending lag for his KOing options have also been considerably increased, which makes them riskier than before. Lastly, Sonic has also been nerfed by several game updates, particularly to his KOing options. However, none of these nerfs are significant enough to hinder his considerably higher viability.
However, Sonic also received minor [[nerf]]s. [[Spring Jump]] covers less vertical distance, and Homing Attack can no longer be used repeatedly without landing on the ground again, both of which weaken recovery. Sonic is also slightly hindered by the removal of [[Dash attack canceled up smash|DACUS]], which would have supplemented his newly buffed up smash to the point of making it a viable approach option, and possibly his most viable KOing option. The ending lag for his KOing options have also been considerably increased, which makes them riskier than before. Lastly, Sonic has also been nerfed by several game updates, particularly to his KOing options. However, none of these nerfs are significant enough to hinder his considerably higher viability.
Line 51: Line 55:
*{{change|[[Idle pose]]s' animations have slightly changed. Sonic's expression now remains unchanged throughout their durations.}}
*{{change|[[Idle pose]]s' animations have slightly changed. Sonic's expression now remains unchanged throughout their durations.}}
*{{change|Side [[taunt]]'s animation has slightly changed. Sonic now grins throughout its duration, instead of grinning and then quickly assuming a stern expression.}}
*{{change|Side [[taunt]]'s animation has slightly changed. Sonic now grins throughout its duration, instead of grinning and then quickly assuming a stern expression.}}
*{{change|One of Sonic's[[Victory pose]]s have slightly changed. The blue Chaos Emerald now levitates in Sonic's hand after he grabs it, instead of directly touching his hand.}}
*{{change|First [[victory pose]] has slightly changed. The blue Chaos Emerald now levitates in Sonic's hand after he grabs it, instead of directly touching his hand.}}


===Attributes===
===Attributes===
Anonymous user