Zelda (SSB4): Difference between revisions

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*{{change|Due to the aesthetic used in ''SSB4'', Zelda's overall color scheme is significantly more vibrant.}}
*{{change|Due to the aesthetic used in ''SSB4'', Zelda's overall color scheme is significantly more vibrant.}}
*{{change|Zelda's {{s|wikipedia|greave}}s are more pronounced. The {{s|zeldawiki|Triforce}} studs on her boots' buckles have also been removed, and the buckles are no longer merged with her soles. These changes are original to ''SSB4''.}}
*{{change|Zelda's {{s|wikipedia|greave}}s are more pronounced. The {{s|zeldawiki|Triforce}} studs on her boots' buckles have also been removed, and the buckles are no longer merged with her soles. These changes are original to ''SSB4''.}}
*{{change|Zelda is significantly more expressive. She now scowls while using most attacks, smirks during one of her [[victory pose]]s, winces in pain after [[tripping]], appears alarmed while [[teeter]]ing, and winces depressingly while [[Floor recovery|laying prone/supine]].}}
*{{change|Zelda is significantly more expressive. She now scowls while using most attacks; smiles during one of her [[victory pose]]s; winces in pain after [[tripping]]; appears alarmed while [[teeter]]ing; and winces depressingly while [[Floor recovery|laying prone/supine]].}}
*{{change|Most attacks have updated visual and sound effects. All magical attacks also now have a [[magic]] effect instead of an [[electric]] effect, and are lower pitched.}}
*{{change|Most attacks have updated visual and sound effects. All magical attacks also now have a [[magic]] effect instead of an [[electric]] effect, and are lower pitched.}}
*{{change|[[Sidestep]], [[air dodge]] and up [[taunt]]'s animations have changed.}}
*{{change|[[Sidestep]], [[air dodge]] and up [[taunt]]'s animations have changed.}}
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