Duck Hunt: Difference between revisions

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[[File:Duck Hunt SSB4.png|thumbnail|Duck Hunt as they appear in ''Super Smash Bros. 4''.]]
[[File:Duck Hunt SSB4.png|thumbnail|Duck Hunt as they appear in ''Super Smash Bros. 4''.]]
{{Main|Duck Hunt (SSB4)}}
{{Main|Duck Hunt (SSB4)}}
''[[Super Smash Bros. 4]]'' marks the third appearance of the ''Duck Hunt'' universe, and most notably marks the debut of [[Unlockable character|unlockable]] representatives for the ''Duck Hunt'' universe. [[Masahiro Sakurai]] stated that the inclusion of playable ''Duck Hunt'' representatives was influenced by that respective game's worldwide sales numbers, and his feeling that the ''Duck Hunt'' universe had not been viable for such representation until ''SSB4''.<ref>[http://www.gamnesia.com/news/sakurai-explains-duck-hunts-inclusion-in-smash Sakurai Explains Duck Hunt's Inclusion in Smash]</ref> Much like the ''[[Ice Climber (universe)|Ice Climber]]'' universe having been represented by [[Ice Climbers|its titular characters functioning as a playable tag team]], the ''Duck Hunt'' universe's playable representatives also function as a team, albeit as a trio: the hunting dog and a duck fight together as a duo, while an off-screen hunter aids them by firing shots with the {{s|wikipedia|NES Zapper}}. Two of their [[special move]]s also reference other light gun games contemporary to ''Duck Hunt'': their neutral special involves a metal can from the "Trick Shot" minigame from ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', while their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''. Duck Hunt were the final [[newcomer]]s to be officially revealed.
''[[Super Smash Bros. 4]]'' marks the third appearance of the ''Duck Hunt'' universe, and most notably marks the debut of [[Unlockable character|unlockable]] representatives for the ''Duck Hunt'' universe. [[Masahiro Sakurai]] stated that the inclusion of playable ''Duck Hunt'' representatives was influenced by that respective game's worldwide sales numbers, and his feeling that the ''Duck Hunt'' universe had not been viable for such representation until ''SSB4''.<ref>[http://www.gamnesia.com/news/sakurai-explains-duck-hunts-inclusion-in-smash Sakurai Explains Duck Hunt's Inclusion in Smash]</ref>


Duck Hunt are currently ranked 42nd out of 58 on the [[tier list]], placing them in the F tier. Their multiple projectile specials allow for good spacing options, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, though in terms of KO potential, it is quite mediocre due to problematic KOing options; their smash attacks' passable power, reach and multiple [[hitbox]]es are largely offset by their awkward hitbox placements, making them liable to fail at connecting the hits together. Their recovery move, [[Duck Jump]], grants average distance, but is slow moving and does not allow the pair to defend themselves in any way, leaving them wide open to [[edge-guarding]]. Their reliance on projectiles is also highly ineffective against characters who possess [[Reflection|reflectors]] and especially {{SSB4|Rosalina & Luma}}, who can completely shut down their projectiles with [[Gravitational Pull]].
Much like the ''[[Ice Climber (universe)|Ice Climber]]'' universe having been represented by [[Ice Climbers|its titular characters functioning as a playable tag team]], the ''Duck Hunt'' universe's playable representatives also function as a team, albeit as a trio: the hunting dog and a duck fight together as a duo, while an off-screen hunter aids them by firing shots with the {{s|wikipedia|NES Zapper}}. Two of their [[special move]]s also reference other light gun games contemporary to ''Duck Hunt'': their neutral special involves a metal can from the "Trick Shot" minigame from ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', while their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''. Duck Hunt were the final [[newcomer]]s to be officially revealed.


As a whole, Duck Hunt's weaknesses are fairly detrimental and their unfavorable matchups against characters who can reflect or otherwise negate their projectiles have resulted in their tournament representation being unremarkable. Despite this, they have managed to achieve fairly decent results.
Duck Hunt are currently ranked 42nd out of 58 on the [[tier list]], placing them in the F tier. Their multiple projectile specials make them capable at stage control and zoning, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, as their sweetspotted neutral aerial, up aerial and back aerial are capable KOing options, while their forward aerial is useful for [[edge-guarding]]. However, their KO potential is very inconsistent, due to having a very minimal number KOing options and their smash attacks' very awkward hitbox placements making them liable to fail at connecting all of their hits. Their recovery move, [[Duck Jump]], grants average distance, but is slow moving and does not allow the pair to defend themselves in any way, which leaves them wide open to edge-guarding and forces them to use [[wall jump]]ing much more often than not. Their reliance on projectiles is also highly ineffective against characters who possess [[Reflection|reflectors]] and especially {{SSB4|Rosalina & Luma}}, who can completely nullify their projectiles with [[Gravitational Pull]].
 
As a whole, Duck Hunt's weaknesses are fairly detrimental and their unfavorable matchups against characters who can reflect or otherwise negate their projectiles have resulted in their tournament representation being unremarkable. Despite this, they have managed to achieve decent results at the regional level and even better results than several characters ranked higher than they are.


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