Mr. Game & Watch: Difference between revisions

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Mr. Game & Watch makes his [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] debut as the final [[unlockable]] character in ''Melee''. Mr. Game and Watch can be unlocked one of four ways: completing either {{SSBM|Classic Mode}} or [[Adventure Mode]] with all characters on any difficulty and [[stock]] or the [[Target Test]] with all characters, or playing 1000 vs. mode matches.
Mr. Game & Watch makes his [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] debut as the final [[unlockable]] character in ''Melee''. Mr. Game and Watch can be unlocked one of four ways: completing either {{SSBM|Classic Mode}} or [[Adventure Mode]] with all characters on any difficulty and [[stock]] or the [[Target Test]] with all characters, or playing 1000 vs. mode matches.


Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. [[Chef]], his [[neutral special move]], launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; [[Judgment]], his [[side special move]], is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); [[Fire]], his [[up special move]], launched Mr. Game & Watch at a lengthy vertical distance, with the help of a firefighter team (note that this is the only up special attack which gets more distance when a character is big by getting a mushroom); [[Oil Panic]], his [[down special move]], allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the [[Kamikaze Glitch]].
Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. [[Chef]], his [[neutral special move]], launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; [[Judgment]], his [[side special move]], is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); [[Fire]], his [[up special move]], launches Mr. Game & Watch at a lengthy vertical distance, with the help of a firefighter team (note that this is the only up special attack which gets more distance when a character is big by getting a mushroom); [[Oil Panic]], his [[down special move]], allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the [[Kamikaze Glitch]].


Mr. Game & Watch translated well into ''Super Smash Bros. Melee''. However, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus becoming dependent on [[wavedashing]] and [[dash-dancing]] as his primary method of movement. His moves, primarily his special moves, have very limited uses in competitive play and only two of his [[aerial attack]]s can be [[L-canceling|L-canceled]]. However, the few usable moves he has came equipped with high range and a very large [[hitbox]], many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property; with an extremely small [[shield]] and a very poor [[sidestep]] and [[roll]], he has a very small defensive game. This, combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.
Mr. Game & Watch translated well into ''Super Smash Bros. Melee''. However, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus becoming dependent on [[wavedashing]] and [[dash-dancing]] as his primary method of movement. His moves, primarily his special moves, have very limited uses in competitive play and only two of his [[aerial attack]]s can be [[L-canceling|L-canceled]]. However, the few usable moves he has came equipped with high range and a very large [[hitbox]], many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property; with an extremely small [[shield]] and a very poor [[sidestep]] and [[roll]], he has a very small defensive game. This, combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.
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