Super Smash Bros. Brawl in competitive play: Difference between revisions

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Super Smash Bros. Brawl has had a very rocky history with regards to competitive play, as it is often considered the worst game in the series (although technically Smash 64 is worse, when you consider the release dates, and the development times, Brawl should be far better than it is in comparison to Smash 64). As such, although Melee still has a very strong competitive community to this day, Brawl's competitive community mostly died off shortly after the release of Smash 4.
Super Smash Bros. Brawl has had a very rocky history with regards to competitive play, as it is often considered the worst game in the series (although technically Smash 64 is worse, when you consider the release dates, and the development times, Brawl should be far better than it is in comparison to Smash 64). As such, although Melee still has a very strong competitive community to this day, Brawl's competitive community mostly died off shortly after the release of Smash 4.


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*Many advanced techniques such as Light Shielding, L-Cancelling and Wavedashing were removed, although some new techniques, such as DACUS were added, slightly mitigating this.
*Many advanced techniques such as Light Shielding, L-Cancelling and Wavedashing were removed, although some new techniques, such as DACUS were added, slightly mitigating this.
*Many Multi-hitting moves had higher SDI multipliers added to them, making them very easy to escape.
*Many Multi-hitting moves had higher SDI multipliers added to them, making them very easy to escape.
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