Talk:X Bomb: Difference between revisions

807 bytes added ,  7 years ago
Line 18: Line 18:


Go into training mode, spawn the max amount of X Bombs allowed, activate one to activate the others and go in their explosions. The sound should just disappear. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 14:27, 27 June 2016 (EDT)
Go into training mode, spawn the max amount of X Bombs allowed, activate one to activate the others and go in their explosions. The sound should just disappear. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 14:27, 27 June 2016 (EDT)
:This needs some proof, but here's what I know: Every device has a limit on the number of sounds it is physically able to produce at one time (for the Wii U, I think it's 32 for each channel (mono is 1 channel, stereo is 2, surround is 4)). If the game instructs the system to produce more sounds than the system allows, the old sounds will stop allowing for the new sounds to play. That could be what's happening here, if this trivia is true at all (usually games have methods to prevent this). <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 15:08, 28 June 2016 (EDT)
24,486

edits