Jigglypuff (SSB4): Difference between revisions

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[[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 21:28, 31 July 2015 (EDT){{ArticleIcons|ssb4=y}}
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{{disambig2|Jigglypuff's appearance in ''Super Smash Bros. 4''|the character in other contexts|Jigglypuff}}
{{disambig2|Jigglypuff's appearance in ''Super Smash Bros. 4''|the character in other contexts|Jigglypuff}}
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|availability = [[Unlockable character|Unlockable]] (3DS)<br>[[Starter character|Starter]] (Wii U)
|availability = [[Unlockable character|Unlockable]] (3DS)<br>[[Starter character|Starter]] (Wii U)
}}
}}
'''Jigglypuff''' ({{ja|プリン}}, ''Purin'') is a playable character in ''[[Super Smash Bros. 4]]''. It was formally added to the official website on November 5th, 2014, though the launch of the 3DS version in Japan two months prior meant that she was already known to be in the game. She was also seen several times during the [[Super Smash Bros. for Wii U: 50-Fact Extravaganza]].
'''Jigglypuff''' ({{ja|プリン}}, ''Purin'') is a playable character in ''[[Super Smash Bros. 4]]''. It was formally added to the official website on November 5th, 2014, though the launch of the 3DS version in Japan two months prior meant that it was already known to be in the game. It was also seen several times during the [[Super Smash Bros. for Wii U: 50-Fact Extravaganza]].


Jigglypuff is once again voiced by Rachael Lillis (English) and Mika Kanai (Japanese) with the same voice clips from earlier installments. As in previous games, she also has different voice actresses in French and German due to name changes.
Jigglypuff is once again voiced by Rachael Lillis (English) and Mika Kanai (Japanese) with the same voice clips from earlier installments. As in previous games, it also has different voice actresses in French and German due to name changes.


==How to unlock==
==How to unlock==
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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Jigglypuff has recieved a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4'', both directly and indirectly, but was slightly buffed overall. Jigglypuff benefits from the removal of [[hitstun]] cancelling, as she is now able to perform true combos with her aerials again. Additionally, her back aerial has been buffed to KO reliably at realistic percentages, making one of her spacing moves deadly on hit. Finally, Jigglypuff's [[Rest]] has regained some of the power that she lost in ''Brawl'', scales well with [[Rage]], and is much easier to land due to the aforementioned removal of hitstun cancelling and the changes to [[shield]] mechanics that make her much easier to punish laggy moves with Rest out of shield. However, Jigglypuff's ground attacks and recovery were nerfed, and she can no longer perform two aerials in a single short hop. Furthermore, she still has among the worst reaches in the game. While the changes to hitstun allow Jigglypuff to string together aerials more efficiently to edgeguard, she has a harder time edgeguarding overall due to the improved recoveries of the rest of the cast and the removal of [[edgehogging]].
Jigglypuff has recieved a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4'', both directly and indirectly, but was slightly buffed overall. Jigglypuff benefits from the removal of [[hitstun]] cancelling, as it is now able to perform true combos with its aerials again. Additionally, its back aerial has been buffed to KO reliably at realistic percentages, making one of its spacing moves deadly on hit. Finally, Jigglypuff's [[Rest]] has regained some of the power that it lost in ''Brawl'', scales well with [[Rage]], and is much easier to land due to the aforementioned removal of hitstun cancelling and the changes to [[shield]] mechanics that make it much easier to punish laggy moves with Rest out of shield. However, Jigglypuff's ground attacks and recovery were nerfed, and it can no longer perform two aerials in a single short hop. Furthermore, it still has among the worst reaches in the game. While the changes to hitstun allow Jigglypuff to string together aerials more efficiently to edgeguard, it has a harder time edgeguarding overall due to the improved recoveries of the rest of the cast and the removal of [[edgehogging]].


Overall, Jigglypuff is slightly better than in ''Brawl'', but certainly not as potent as she was in ''Melee'' or ''64''.
Overall, Jigglypuff is slightly better than in ''Brawl'', but certainly not as potent as it was in ''Melee'' or ''64''.


===Aesthetics===
===Aesthetics===
*{{change|Its appearance, much like the other returning playable Pokémon, has been updated to match recent appearances, notably ''Pokémon X'' and ''Pokémon Y''. It is, like most other characters, more expressive than in previous iterations. She has brighter, more cyan colored eyes, which are also much smaller than in previous iterations and farther apart from each other, and a wider, higher-positioned mouth.}}
*{{change|Its appearance, much like the other returning playable Pokémon, has been updated to match recent appearances, notably ''Pokémon X'' and ''Pokémon Y''. It is, like most other characters, more expressive than in previous iterations. It has brighter, more cyan colored eyes, which are also much smaller than in previous iterations and farther apart from each other, and a wider, higher-positioned mouth.}}
*{{change|Jigglypuff's mouth is now closed and smiling, instead of being open as in previous games.}}
*{{change|Jigglypuff's mouth is now closed and smiling, instead of being open as in previous games.}}


===Attributes===
===Attributes===
*{{nerf|As Jigglypuff has an extremely high [[shield jump]] which can instantly KO it if nothing stops its vertical ascent, [[shielding]] is now a riskier option for Jigglypuff, since shields are now significantly easier to break as they no longer take 30% reduced damage from attacks (benefiting powerful moves such as {{SSB4|Ganondorf}}'s up tilt) and many characters' attacks deal increased [[shield damage]] (such as [[Shield Breaker]] and [[Bowser Bomb]]).}}
*{{nerf|As Jigglypuff has an extremely high [[shield jump]] which can instantly KO it if nothing stops its vertical ascent, [[shielding]] is now a riskier option for Jigglypuff, since shields are now significantly easier to break as they no longer take 30% reduced damage from attacks (benefiting powerful moves such as {{SSB4|Ganondorf}}'s up tilt) and many characters' attacks deal increased [[shield damage]] (such as [[Shield Breaker]] and [[Bowser Bomb]]).}}
*{{nerf|Jigglypuff has a lower [[short hop]] which prevents her from performing 2 forward, back or up aerials in a short hop.}}
*{{nerf|Jigglypuff has a lower [[short hop]] which prevents it from performing 2 forward, back or up aerials in a short hop.}}
*{{buff|Jigglypuff [[Dashing|dashes]] slightly faster (1.1 → 1.155).}}
*{{buff|Jigglypuff [[Dashing|dashes]] slightly faster (1.1 → 1.155).}}


===Ground attacks===
===Ground attacks===
*{{nerf|Damage reductions on forward smash (16/14% → 15/13%), up smash (15/13% → 14/12%) and down smash (12% → 11%). However, only forward smash's knockback was properly compensated making up and down smash weaker despite their increased knockback growth (up smash 100 → 105, down smash 66 → 69).}}
*{{nerf|Damage reductions on forward smash (16/14% → 15/13%), up smash (15/13% → 14/12%) and down smash (12% → 11%). However, only forward smash's knockback was properly compensated making up and down smash weaker despite their increased knockback growth (up smash 100 → 105, down smash 66 → 69).}}
*{{nerf|The removal of [[DACUS]] slightly worsens her slow ground game and makes its up smash more situational.}}
*{{nerf|The removal of [[DACUS]] slightly worsens its slow ground game and makes its up smash more situational.}}
*{{nerf|Neutral attack can no longer [[jab reset]], removing Jigglypuff's most reliable way to safety set up Rest or a charged smash from a missed tech.}}
*{{nerf|Neutral attack can no longer [[jab reset]], removing Jigglypuff's most reliable way to safety set up Rest or a charged smash from a missed tech.}}
*{{buff|Neutral attack links together reliably due to her new vertical trajectory.}}
*{{buff|Neutral attack links together reliably due to its new vertical trajectory.}}
*{{nerf|Jab 2 has increased cool down.}}
*{{nerf|Jab 2 has increased cool down.}}
*{{buff|Down smash has reduced cool down.}}
*{{buff|Down smash has reduced cool down.}}
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*{{buff|Standing grab, dash grab and pivot grab all have reduced cool down.}}
*{{buff|Standing grab, dash grab and pivot grab all have reduced cool down.}}
*{{buff|[[Pummel]] deals 0.1% more damage (3 → 3.1%).}}
*{{buff|[[Pummel]] deals 0.1% more damage (3 → 3.1%).}}
*{{change|Jigglypuff now uses her other arm to [[pummel]], instead of her hair curl.}}
*{{change|Jigglypuff now uses its other arm to [[pummel]], instead of its hair curl.}}


===Special moves===
===Special moves===
*{{buff|[[Rollout]] travels faster and deals more damage when travelling along slopes, such as in [[Green Hill Zone]] and [[Corneria]]. She can also bypass certain counter moves.}}
*{{buff|[[Rollout]] travels faster and deals more damage when travelling along slopes, such as in [[Green Hill Zone]] and [[Corneria]]. It can also bypass certain counter moves.}}
*{{nerf|Rollout deals much less damage and knockback. Jigglypuff can no longer move in midair after striking an opponent, weakening its recovery potential.}}
*{{nerf|Rollout deals much less damage and knockback. Jigglypuff can no longer move in midair after striking an opponent, weakening its recovery potential.}}
*{{buff|[[Pound]] has lost some of her momentum, increasing its usage as a defensive move as she blocks the vast majority of projectile moves. Additionally, the hitbox of the move lasts longer in a single place, making her less predictable and more likely to land a hit. The move also significantly benefits from the removal of damage reduction on [[shield]]s, allowing the late high [[shield damage]] hitbox to bring shields down to a near silver of health.}}
*{{buff|[[Pound]] has lost some of its momentum, increasing its usage as a defensive move as it blocks the vast majority of projectile moves. Additionally, the hitbox of the move lasts longer in a single place, making it less predictable and more likely to land a hit. The move also significantly benefits from the removal of damage reduction on [[shield]]s, allowing the late high [[shield damage]] hitbox to bring shields down to a near silver of health.}}
*{{nerf|Pound's reduced momentum weakens its horizontal recovery capabilities.}}
*{{nerf|Pound's reduced momentum weakens its horizontal recovery capabilities.}}
*{{buff|[[Rest]] deals 5% more damage (15% → 20%) which greatly increases its knockback despite lower growths (75 → 66). It additionally has a larger hitbox (2.6 → 3.4 units) and reduced cool down, greatly improving its utility. The removal of [[hitstun]] cancelling allows true combos into [[Rest]].}}
*{{buff|[[Rest]] deals 5% more damage (15% → 20%) which greatly increases its knockback despite lower growths (75 → 66). It additionally has a larger hitbox (2.6 → 3.4 units) and reduced cool down, greatly improving its utility. The removal of [[hitstun]] cancelling allows true combos into [[Rest]].}}
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|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Lifts her foot behind her, attacking upward. Surprisingly powerful, it can KO at 140%, although it won't hit opponents in front of Jigglypuff, and has some start-up.  
|utiltdesc=Lifts its foot behind it, attacking upward. Surprisingly powerful, it can KO at 140%, although it won't hit opponents in front of Jigglypuff, and has some start-up.  
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Ducks down and sticks her foot out.
|dtiltdesc=Ducks down and sticks its foot out.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=12%
|dashdmg=12%
|dashdesc=Dives forwards. Decently quick with good knockback for a dash attack, although Jigglypuff's slow dashing speed somewhat limits her utility.
|dashdesc=Dives forwards. Decently quick with good knockback for a dash attack, although Jigglypuff's slow dashing speed somewhat limits its utility.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (late)
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|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Spins legs around while getting up, kicking in front and behind her. Short ranged.
|floorfdesc=Spins legs around while getting up, kicking in front and behind it. Short ranged.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
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|nsc1name=Relentless Rollout
|nsc1name=Relentless Rollout
|nsc1dmg=1-2% (loop)
|nsc1dmg=1-2% (loop)
|nsc1desc=This Rollout charges up much quicker, and travels faster and farther. The move doesn't end if she hits someone, instead rolling through them and dealing 1% or 2% of damage at max charge for every time it makes contact.
|nsc1desc=This Rollout charges up much quicker, and travels faster and farther. The move doesn't end if it hits someone, instead rolling through them and dealing 1% or 2% of damage at max charge for every time it makes contact.
|nsc2name=Raging Rollout
|nsc2name=Raging Rollout
|nsc2dmg=16%
|nsc2dmg=16%
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|ssc2name=Pound Blitz
|ssc2name=Pound Blitz
|ssc2dmg=9%
|ssc2dmg=9%
|ssc2desc=Jigglypuff's slap hits the foe multiple times, granting her more power, shield damage, and recovery momentum. However, she has much greater endlag.
|ssc2desc=Jigglypuff's slap hits the foe multiple times, granting it more power, shield damage, and recovery momentum. However, it has much greater endlag.
|usdefname=Sing
|usdefname=Sing
|usdefdmg=0%
|usdefdmg=0%
|usdefdesc=Jigglypuff sings her  trademark song, putting nearby opponents to sleep. The more damage they have taken, the longer they'll slumber, making them susceptible to free shots (like smash attacks or Rest). However, the song is short-ranged and makes Jigglypuff herself vulnerable to free shots as well. It does not travel any vertical distance. Because of this, Jigglypuff players must remember to '''NEVER''' use it for recovery or, she self destruct.
|usdefdesc=Jigglypuff sings its trademark song, putting nearby opponents to sleep. The more damage they have taken, the longer they'll slumber, making them susceptible to free shots (like smash attacks or Rest). However, the song is short-ranged and makes Jigglypuff itself vulnerable to free shots as well. It does not travel any vertical distance. Because of this, Jigglypuff players must remember to '''NEVER''' use it for recovery or, it self destruct.
|usc1name=Hyper Voice
|usc1name=Hyper Voice
|usc1dmg=3% (first and second sound waves), 5% (third sound wave)
|usc1dmg=3% (first and second sound waves), 5% (third sound wave)
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|dsdefname=Rest
|dsdefname=Rest
|dsdefdmg=20% (hit), 35% from the flower effect
|dsdefdmg=20% (hit), 35% from the flower effect
|dsdefdesc= Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. She still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than [[Star KO]]ed or [[Screen KO]]ed, though they must be quick.
|dsdefdesc= Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than [[Star KO]]ed or [[Screen KO]]ed, though they must be quick.
|dsc1name=Leaping Rest
|dsc1name=Leaping Rest
|dsc1dmg=11%
|dsc1dmg=11%
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|dsc2name=Wakie Wakie
|dsc2name=Wakie Wakie
|dsc2dmg=14-15%, 5% self-inflicted damage
|dsc2dmg=14-15%, 5% self-inflicted damage
|dsc2desc=Jigglypuff pushes back opponents while sleeping, and creates an explosion upon waking up. The move loses her tremendously powerful (but tiny) hitbox at the start and inflicts 5% recoil damage, but Jigglypuff takes a shorter nap and the explosion inflicts 14-15% fire damage.  
|dsc2desc=Jigglypuff pushes back opponents while sleeping, and creates an explosion upon waking up. The move loses its tremendously powerful (but tiny) hitbox at the start and inflicts 5% recoil damage, but Jigglypuff takes a shorter nap and the explosion inflicts 14-15% fire damage.  
|fsname=Puff Up
|fsname=Puff Up
|fsdmg=17%
|fsdmg=17%
|fsdesc= Jigglypuff rapidly swells up to a gargantuan size, and sends all foes near it flying away horizontally with a mighty "JIGGLY!!!" before quickly deflating back to normal size. Jigglypuff's size is so great when inflating, her body completely takes up smaller stages and some medium sized ones, making the Final Smash nearly inescapable.  
|fsdesc= Jigglypuff rapidly swells up to a gargantuan size, and sends all foes near it flying away horizontally with a mighty "JIGGLY!!!" before quickly deflating back to normal size. Jigglypuff's size is so great when inflating, its body completely takes up smaller stages and some medium sized ones, making the Final Smash nearly inescapable.  
}}
}}


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:'''Jigglypuff'''
:'''Jigglypuff'''
::{{Flag|North America}} ''This Normal/Fairy-type Pokémon is best known for her soothing singing, which can put foes to sleep. In Smash Bros., she fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!''
::{{Flag|North America}} ''This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!''


::{{Flag|Pal}} ''This Normal- and Fairy-type Pokémon is best known for her soothing singing, which quite often puts foes to sleep. In this game, Jigglypuff fights best in the air, and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, just about any opponent could launch it in their sleep!''
::{{Flag|Pal}} ''This Normal- and Fairy-type Pokémon is best known for its soothing singing, which quite often puts foes to sleep. In this game, Jigglypuff fights best in the air, and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, just about any opponent could launch it in their sleep!''


{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}}
{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}}


:'''Jigglypuff (Alt.)'''
:'''Jigglypuff (Alt.)'''
::{{Flag|North America}} ''Jigglypuff's down special Rest sends this Pokémon into a deep sleep that damages and launches any foe she touching upon napping. They'll even take damage after being hit! It iis a pretty challenging move to land, though, and it leaves Jigglypuff wide open to revenge. Be careful when you use it.''
::{{Flag|North America}} ''Jigglypuff's down special Rest sends this Pokémon into a deep sleep that damages and launches any foe it's touching upon napping. They'll even take damage after being hit! It's a pretty challenging move to land, though, and it leaves Jigglypuff wide open to revenge. Be careful when you use it.''


::{{Flag|Pal}} ''When you use the Rest down special, you go into a deep sleep, as you'd expect. But if anyone is touching you when you do it, you'll inflict a lot of damage and launch them directly upwards. They even continue to take damage afterwards. It's not easy to pull off, though, and falling asleep leaves you open to attacks, so be careful.''
::{{Flag|Pal}} ''When you use the Rest down special, you go into a deep sleep, as you'd expect. But if anyone is touching you when you do it, you'll inflict a lot of damage and launch them directly upwards. They even continue to take damage afterwards. It's not easy to pull off, though, and falling asleep leaves you open to attacks, so be careful.''
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:'''Puff Up'''
:'''Puff Up'''
::{{Flag|North America}} ''When Jigglypuff uses its Final Smash, she starts to grow bigger. And bigger. And bigger! Before you know it, Jigglypuff will have completely taken over the screen-and there's no way to make her stop. On smaller stages, fighters may find there's nowhere left to stand! At near full size, Jigglypuff will damage and launch anyone it touches.''
::{{Flag|North America}} ''When Jigglypuff uses its Final Smash, it starts to grow bigger. And bigger. And bigger! Before you know it, Jigglypuff will have completely taken over the screen-and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand! At near full size, Jigglypuff will damage and launch anyone it touches.''


::{{Flag|Pal}} ''She doesn't deal a lot of damage or launch opponents a long way. No, when Jigglypuff uses her Final Smash, it gets...bigger. And bigger. And bigger. Before you know it, Jigglypuff will have completely taken over the screen - and there's no way to make her stop. On smaller stages, fighters may find there's nowhere left to stand!''
::{{Flag|Pal}} ''It doesn't deal a lot of damage or launch opponents a long way. No, when Jigglypuff uses its Final Smash, it gets...bigger. And bigger. And bigger. Before you know it, Jigglypuff will have completely taken over the screen - and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand!''


<center>
<center>
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*{{forwiiu}} is the first ''Smash'' game where Jigglypuff is a starter character. As a result, Jigglypuff had appeared in various official screenshots and videos without acknowledgement (such as the [[Nintendo_Direct#Super_Smash_Bros._for_Wii_U:_50-Fact_Extravaganza|October 2014 Wii U Direct]]) before its official reveal.  
*{{forwiiu}} is the first ''Smash'' game where Jigglypuff is a starter character. As a result, Jigglypuff had appeared in various official screenshots and videos without acknowledgement (such as the [[Nintendo_Direct#Super_Smash_Bros._for_Wii_U:_50-Fact_Extravaganza|October 2014 Wii U Direct]]) before its official reveal.  
*Jigglypuff was the last character overall to be fully confirmed on the ''Smash 4'' website.
*Jigglypuff was the last character overall to be fully confirmed on the ''Smash 4'' website.
*Jigglypuff's official artwork pose is a mirrored version of its pose from her official artwork from ''Pokémon Red and Green''. ''[[Super Smash Bros. 4]]'' is also the only ''Smash Bros.'' game to not have Jigglypuff fully face the screen in its official art.
*Jigglypuff's official artwork pose is a mirrored version of its pose from its official artwork from ''Pokémon Red and Green''. ''[[Super Smash Bros. 4]]'' is also the only ''Smash Bros.'' game to not have Jigglypuff fully face the screen in its official art.
*In {{for3ds}}, while Jigglypuff's textures are completely unique, the actual 3D model is extremely similar to the model used in ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]''. This likely means the former model is based on the latter.<ref>http://www.vgfacts.com/trivia/8127/</ref>
*In {{for3ds}}, while Jigglypuff's textures are completely unique, the actual 3D model is extremely similar to the model used in ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]''. This likely means the former model is based on the latter.<ref>http://www.vgfacts.com/trivia/8127/</ref>
*Jigglypuff is often referred to as a female by players. However a Jigglypuff has a 25% chance to be male. So its real gender is unknown. But fans consinder that Jigglypuff is a female.
*Jigglypuff is often referred to as a female by players. However a Jigglypuff has a 25% chance to be male. So its real gender is unknown. But fans consinder that Jigglypuff is a female.
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