Talk:Monado Arts: Difference between revisions

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::[[Equipment|There is a defence stat]], actually (it's just zero for everyone by default). I'm not sure if the Monado Arts work like that, but what the table is saying is that Shulk takes less damage in Shield mode. Presumably, someone didn't want to put a green plus next to "damage taken", and I agree with that; the table layout seems less than ideal at the moment. There must be a better way to do it. [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 10:05, 13 March 2015 (EDT)
::[[Equipment|There is a defence stat]], actually (it's just zero for everyone by default). I'm not sure if the Monado Arts work like that, but what the table is saying is that Shulk takes less damage in Shield mode. Presumably, someone didn't want to put a green plus next to "damage taken", and I agree with that; the table layout seems less than ideal at the moment. There must be a better way to do it. [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 10:05, 13 March 2015 (EDT)
:::It already says a minus next to damage taken. I'm changing it to "damage reduction". Either way, associating good and bad with a plus/minus (implying an increase/decrease) seems very unfounded. – [[User:Smiddle|Smiddle]] 04:03, 14 March 2015 (EDT)
:::It already says a minus next to damage taken. I'm changing it to "damage reduction". Either way, associating good and bad with a plus/minus (implying an increase/decrease) seems very unfounded. – [[User:Smiddle|Smiddle]] 04:03, 14 March 2015 (EDT)
:::For clarity: the chart can never be consistent unless we decide whether to indicate an increase/decrease, or a buff/nerf. The way it is now is very confusing. – [[User:Smiddle|Smiddle]] 04:05, 14 March 2015 (EDT)
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