Flat Zone: Difference between revisions

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==Origin==
==Origin==
[[File:Game_&_Watch_Helmet.png|thumb|left|250px|The ''Game and Watch'' game ''Helmet''.]]
[[File:Game_&_Watch_Helmet.png|thumb|left|250px|The ''Game and Watch'' game ''Helmet''.]]
From 1980 to about 1991, [[Nintendo]] produced handheld devices called ''Game & Watch''. There would be one game for each model of a ''Game & Watch''. The games used an LCD screen, and the type was on an ordinary calculator, so the character and other moving objects could only move to pre-determined spots, and everything on the screen appeared flat. In this stage, the characters and the elements on the screen are all flat; however, items don't turn flat. The overall design of this stage is very similar to the ''Game & Watch'' game ''Helmet''. The goal of ''Helmet'' is to try to get from the building on the left to the building on the right without get hit by falling tools. On this stage there are times where tools would appear and fall and the buildings are retained. The majority of ''Game & Watch'' games make a beep sound whenever something happens on the screen, which also happens on this stage.  
From 1980 to about 1991, [[Nintendo]] produced handheld devices called ''Game & Watch''. There would be one game for each model of a ''Game & Watch''. The games used an LCD screen, and the type was on an ordinary calculator, so the character and other moving objects could only move to pre-determined spots, and everything on the screen appeared flat. In this stage, the characters and the elements on the screen are all flat; however, items don't become flat.


A ''Game & Watch'' game was ''Manhole''. The goal of ''Manhole'' was to try to fill in spots of sewer holes so that pedestrians don't fall in. If a hole wasn't filled the walking pedestrians would fall in the sewer. In this stage there are platforms that would appear in the middle of this stage and the character used in ''Manhole'' is seen filling in the spaces between the platforms. Another ''Game & Watch'' game was ''Oil Panic''. The goal of ''Oil Panic'' is to collect dripping oil in a bucket and dump it to another guy holding a bucket below. If the player fails and misses the man holding the bucket, oil is dumped all over a customer at the gas station. The ''Oil Panic'' character in this stage holding an oil drum and spilling on the ground could be a reference to how a player can spill oil on a customer. When a player walks on this stage, beep sounds can be heard. [http://www.youtube.com/watch?v=cSHi1t7yXdI]
The overall design of this stage is very similar to the ''Game & Watch'' game ''Helmet''. The goal of ''Helmet'' is to try to get from the building on the left to the building on the right without get hit by falling tools. On this stage there are times where tools would appear and fall and the buildings are retained. The majority of ''Game & Watch'' games make a beep sound whenever something happens on the screen, which also happens on this stage.  
 
In this stage, there are platforms that appear and the character used in the Game & Watch game ''Manhole'' is seen filling in the spaces between the platforms. In the game ''Manhole'', the player attempts to fill in sewer holes so that pedestrians don't fall in; if a hole isn't filled when a pedestrian is about to step there, that person falls in the sewer.
 
The character from the Game & Watch game ''Oil Panic'' appears in this stage holding an oil drum and spilling on the ground; this is a reference to how in ''Oil Panic'' if the player fails and misses the man holding the bucket, oil is dumped all over a customer at the gas station.
 
When a player walks on this stage, beep sounds can be heard.<ref>[http://www.youtube.com/watch?v=cSHi1t7yXdI]</ref>


==Tournament legality==
==Tournament legality==
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