Asleep: Difference between revisions

7 bytes added ,  9 years ago
m
no edit summary
No edit summary
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
[[Image:Sing_sleep.png|300px|right|thumb|[[Mario]] falls asleep from [[Jigglypuff]]'s [[Sing]].]]
[[Image:Sing_sleep.png|300px|right|thumb|[[Mario]] falls asleep from [[Jigglypuff]]'s [[Sing]].]]
'''Asleep''' is a status ailment in the ''Smash Bros.'' games which characters enter when they are hit by [[sleep|certain moves]], most famously [[Jigglypuff]]'s [[Sing]] attack. In this state, a character is unable to do anything. Rotating the [[control stick]] back and forth and button mashing will shorten the effect, waking the character up sooner. In [[Super Smash Bros.|the N64 version]], characters sleep longer at lower damages, but in [[Melee]] and [[Brawl]], characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a [[ladder]] are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause [[flinch]]ing) or the ground disappears.  
'''Asleep''' is a status ailment in the ''Smash Bros.'' games which characters enter when they are hit by [[sleep|certain moves]], most famously [[Jigglypuff]]'s [[Sing]] attack. In this state, a character is unable to do anything. Rotating the [[control stick]] back and forth and button mashing will shorten the effect, waking the character up sooner. In [[Super Smash Bros.|the N64 version]], characters sleep longer at lower damages, but in [[Melee]] and [[Brawl]], characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a [[ladder]] are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause [[flinch]]ing) or the ground disappears.  
1,738

edits