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[[Image:Sing_sleep.png|300px|right|thumb|[[Mario]] falls asleep from [[Jigglypuff]]'s [[Sing]].]] | [[Image:Sing_sleep.png|300px|right|thumb|[[Mario]] falls asleep from [[Jigglypuff]]'s [[Sing]].]] | ||
'''Asleep''' is a status ailment in the ''Smash Bros.'' games which characters enter when they are hit by [[sleep|certain moves]], most famously [[Jigglypuff]]'s [[Sing]] attack. In this state, a character is unable to do anything. Rotating the [[control stick]] back and forth and button mashing will shorten the effect, waking the character up sooner. In [[Super Smash Bros.|the N64 version]], characters sleep longer at lower damages, but in [[Melee]] and [[Brawl]], characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a [[ladder]] are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause [[flinch]]ing) or the ground disappears. | '''Asleep''' is a status ailment in the ''Smash Bros.'' games which characters enter when they are hit by [[sleep|certain moves]], most famously [[Jigglypuff]]'s [[Sing]] attack. In this state, a character is unable to do anything. Rotating the [[control stick]] back and forth and button mashing will shorten the effect, waking the character up sooner. In [[Super Smash Bros.|the N64 version]], characters sleep longer at lower damages, but in [[Melee]] and [[Brawl]], characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a [[ladder]] are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause [[flinch]]ing) or the ground disappears. |
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