Grenade Launcher: Difference between revisions

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|effect=Snake shoots up to 12 grenades from the foreground, 18% damage each
|effect=Snake shoots up to 12 grenades from the foreground, 18% damage each
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The '''Grenade Launcher''' ({{ja|グレネードランチャー}}, ''Gurenēdoranchā'') is [[Snake (SSBB)|Solid Snake]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When his Final Smash activates, Snake will say "It's showtime!" ("Shou taimu!" in the Japanese version) as he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair, much like the [[Dragoon]] [[item]], to make Snake shoot grenades at his opponents. Snake can fire up to two clips with six grenades; after firing six shots, he loads a new clip. If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. The Final Smash ends when Snake runs out of time or uses all of his grenades.
The '''Grenade Launcher''' ({{ja|グレネードランチャー}}, ''Gurenēdo Ranchā'') is [[Snake (SSBB)|Solid Snake]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When his Final Smash activates, Snake will say "It's showtime!" ("Shou taimu!" in the Japanese version) as he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair, much like the [[Dragoon]] [[item]], to make Snake shoot grenades at his opponents by pressing an attack button. Snake can fire up to two clips with six grenades; after firing six shots, he loads a new clip. If no rounds are fired within a few seconds, the Grenade Launcher begins to fire automatically. The Final Smash ends when Snake runs out of time or uses all twelve grenades.


Each grenade does approximately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. Firing under airborne opponents (especially [[helpless]] ones) works, as they should land in the direct blast or at least be hit by the flame radius when jumping or dodging.
Each grenade does approximately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. Firing under airborne opponents (especially [[helpless]] ones) works, as they should land in the direct blast or at least be hit by the flame radius when jumping or dodging.
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*If the [[New Pork City#Ultimate Chimera|Ultimate Chimera]] appears while the Final Smash is active, the background will be dark instead of blue-toned.
*If the [[New Pork City#Ultimate Chimera|Ultimate Chimera]] appears while the Final Smash is active, the background will be dark instead of blue-toned.
*The number of shots capable of being fired might be a reference to Revolver Ocelot's [[Wikipedia:Colt Single Action Army|Colt Single Action Army Revolver]], his signature weapon, which usually holds 6 bullets, the amount that Snake's launcher can fire before reloading. The maximum number of shells allowed during this Final Smash is a reference to the boss battle against Ocelot in ''Snake Eater'' wherein he has two revolvers and thus, "12 shots".
*The number of shots capable of being fired might be a reference to Revolver Ocelot's [[Wikipedia:Colt Single Action Army|Colt Single Action Army Revolver]], his signature weapon, which usually holds 6 bullets, the amount that Snake's launcher can fire before reloading. The maximum number of shells allowed during this Final Smash is a reference to the boss battle against Ocelot in ''Snake Eater'' wherein he has two revolvers and thus, "12 shots".
*The helicopter Snake hangs from is never seen in game.
*The helicopter Snake hangs from is never seen in-game.


{{Special Moves|char=Snake}}
{{Special Moves|char=Snake}}