Project M: Difference between revisions
→Donkey Kong
(→Falco) |
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*DK's back-throw's knockback has increased. | *DK's back-throw's knockback has increased. | ||
*DK's dash attack has been changed. It is now a roll similar to the roll in Donkey Kong Country Returns. It has weak armor and can roll of edges and platforms. Can be jumped out of in mid-air. | *DK's dash attack has been changed. It is now a roll similar to the roll in Donkey Kong Country Returns. It has weak armor and can roll of edges and platforms. Can be jumped out of in mid-air. | ||
*DK's Down-B now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield pressure and tech chasing. | |||
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