Ice Climbers (SSBM): Difference between revisions

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*[[Neutral attack]]- Two hammer swings in front. 1-2% first hit (usually adds up to 3%), then both Climbers do 4% on the next hit, for a total of 11% damage.
*[[Neutral attack]]- Two hammer swings in front. 1-2% first hit (usually adds up to 3%), then both Climbers do 4% on the next hit, for a total of 11% damage.
*[[Dash attack]]- Leap and swing hammers in front. The landing has some end lag, but both climber's hits add up to an impressive 17%, for a dash attack.
*[[Dash attack]]- Leap and swing hammers in front. The landing has some end lag, but both climber's hits add up to an impressive 17%, for a dash attack.
*[[Forward tilt]]- A similar swinging motion in front as their Neutral Attack, only slightly slower with more knockback and damage. 7% and 8%, adds up to 15% if both Climber's hits connect.
*[[Forward tilt]]- A similar swinging motion in front as their Neutral Attack, only slightly slower with more knockback and damage. 7% and 8%, adds up to 15% if both Climber's hits connect. Can [[Wobble]].
*[[Up tilt]]- The climbers twirl their hammers in a somewhat short-ranged by highly damaging way above themselves. Many hits, usually does around 18-21% damage if most or all hits connect.
*[[Up tilt]]- The climbers twirl their hammers in a somewhat short-ranged by highly damaging way above themselves. Many hits, usually does around 18-21% damage if most or all hits connect.
*[[Down tilt]]- A sluggish swing to the floor. One of the climber's less damaging moves even with both their damages combined; 4% then 5%, 9% total if both climbers connect.
*[[Down tilt]]- A sluggish swing to the floor. One of the climber's less damaging moves even with both their damages combined; 4% then 5%, 9% total if both climbers connect. Can [[Wobble]].


=====[[Smash attack]]s=====
=====[[Smash attack]]s=====
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