King of Fighters Stadium: Difference between revisions

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==Stage overview==
==Stage overview==
[[File:BusterWolfThrow.jpg|thumb|left|Breaking one of the invisible walls on the stage will trigger [[Special Zoom]].]]
[[File:BusterWolfThrow.jpg|thumb|left|Breaking one of the invisible walls on the stage will trigger [[Special Zoom]].]]
The stage's layout is a simple flat ring, similar to most stages in the ''Fatal Fury'' and ''The King of Fighters'' series, which is slightly elevated above ground level. It takes place in a large, arena-like stadium close to the center of a {{s|wikipedia|gridiron football}} field. Similar to both [[Pokémon Stadium 2]] and [[Boxing Ring]], a large jumbotron that records the on-screen action can be seen in the background. Invisible walls are on both sides of the stage, blocking the respective [[blast line]]s; these walls can be broken by dealing enough knockback to a fighter, akin to the shields in [[Home-Run Contest]] from ''Smash 4'' onwards. However, fighters can still be knocked into the vertical blast zones with enough knockback.  
The stage's layout is a simple flat ring, similar to most stages in the ''Fatal Fury'' and ''The King of Fighters'' series, which is slightly elevated above ground level. It takes place in a large, arena-like stadium close to the center of a {{s|wikipedia|gridiron football}} field. Similar to both [[Pokémon Stadium]] and [[Boxing Ring]], a large jumbotron that records the on-screen action can be seen in the background. Invisible walls are on both sides of the stage, blocking the respective [[blast line]]s; these walls can be broken by dealing enough knockback to a fighter, akin to the shields in [[Home-Run Contest]] from ''Brawl'' onwards. However, fighters can still be knocked into the vertical blast zones with enough knockback.  


In addition to the invisible walls of the side, there is also an invisible ceiling above the upper blast zone, which prevents players from getting over the walls, as technical limitations prevent them from having an infinite height.
In addition to the invisible walls of the side, there is also an invisible ceiling above the upper blast zone, which prevents players from getting over the walls, as technical limitations prevent them from having an infinite height.
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