Donkey Kong (SSBU): Difference between revisions

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Donkey Kong is ranked 68th out of 82 on the current tier list, placing him in the D+ tier. This is a significant drop from his 22nd out of 54 placement in ''SSB4''. Donkey Kong has surprisingly good mobility for a superheavyweight, having both a good dash and air speed. He also has a strong set of normals in his moveset. His down tilt has a chance to trip; his up tilt is a solid anti air that can kill at high percents, and his forward tilt is a good spacing tool. His aerials are all good as they serve their purpose in Donkey Kong's strong advantage state, with back aerial as a good walling and edgeguarding option, up air as a strong juggling and KO tool, down aerial and forward aerial for spiking opponents offstage, and neutral aerial as a good get off me or landing option. Donkey Kong also has a strong grab game, with cargo throw, being his main way of throwing opponents offstage, which is a reason why he does fine against a lot of characters with poor to mediocre recoveries. His specials are also improved as [[Giant Punch]] became a more viable move to challenge opponents; [[Headbutt]] has the ability to break shields; [[Spinning Kong]] can be a useful out of shield option; and [[Hand Slap]] can be used to set up for kill confirms.
Donkey Kong is ranked 68th out of 82 on the current tier list, placing him in the D+ tier. This is a significant drop from his 22nd out of 54 placement in ''SSB4''. Donkey Kong has surprisingly good mobility for a superheavyweight, having both a good dash and air speed. He also has a strong set of normals in his moveset. His down tilt has a chance to trip; his up tilt is a solid anti air that can kill at high percents, and his forward tilt is a good spacing tool. His aerials are all good as they serve their purpose in Donkey Kong's strong advantage state, with back aerial as a good walling and edgeguarding option, up air as a strong juggling and KO tool, down aerial and forward aerial for spiking opponents offstage, and neutral aerial as a good get off me or landing option. Donkey Kong also has a strong grab game, with cargo throw, being his main way of throwing opponents offstage, which is a reason why he does fine against a lot of characters with poor to mediocre recoveries. His specials are also improved as [[Giant Punch]] became a more viable move to challenge opponents; [[Headbutt]] has the ability to break shields; [[Spinning Kong]] can be a useful out of shield option; and [[Hand Slap]] can be used to set up for kill confirms.


Donkey Kong has a lot of flaws to counteract his strengths. Despite having a strong advantage state, his disadvantage state is among one of the worst in the game. Donkey Kong has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break. As a result, this makes him one of the easiest characters to juggle. His recovery is also one of the most exploitable in the game, as a simple spike is enough for Donkey Kong to lose his stock since [[Spinning Kong]] offers very little vertical distance.
Donkey Kong has a lot of flaws to counteract his strengths. Despite having a strong advantage state, his disadvantage state is among one of the worst in the game. Donkey Kong has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break. As a result, this makes him one of the easiest characters to juggle. DK has a lackluster and risky [[neutral game]], especially when his opponent is at low percents, as his attacks have high ending lag and a decent chunk of them are unsafe on hit at low percents, while most of his out-of-shield options are too slow to be reliable. His recovery is also one of the most exploitable in the game, as a simple spike is enough for Donkey Kong to quickly lose his stock, since [[Spinning Kong]] offers very little vertical distance.


Donkey Kong is a character who can do a lot of damage and get early KOs but one simple mistake might make it hard for him to get back into the game. He has seen some results from players, such as {{Sm|ChunkyKong}} and {{Sm|HIKARU}}, taking him decently far in tournaments.
Donkey Kong is a character who can do a lot of damage and get early KOs but one simple mistake might make it hard for him to get back into the game. He has seen some results from players, such as {{Sm|ChunkyKong}} and {{Sm|HIKARU}}, taking him decently far in tournaments.
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