Meta Knight (SSB4): Difference between revisions

m
Tag: Mobile edit
Line 176: Line 176:
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash deals more damage (14% → 16%) and knockback (28 (base), 99 (scaling) → 30/(108/98), significantly improving its KO potential, especially the near hit.}}
**{{buff|Forward smash deals more damage (14% → 16%) and knockback (28 (base), 99 (scaling) → 30/(108/98), significantly improving its KO potential, especially the near hit.}}
**{{buff|Meta Knight now vocalizes once his forward smash's hitboxes become active, rather than as soon as he starts it. Due to its high startup lag, this makes forward smash harder to react to.}}
**{{buff|Meta Knight now vocalizes once his forward smash's hitboxes become active, rather than as soon as he starts it. Due to its high startup lag, this makes forward smash harder to react to while being interruptible at the end.}}
**{{buff|The changes to shields significantly benefit forward smash as the move is now safe (in terms of frame advantage) against a sizeable portion of the cast.}}
**{{buff|The changes to shields significantly benefit forward smash as the move is now safe (in terms of frame advantage) against a sizeable portion of the cast.}}
**{{change|Forward smash has an altered animation. Meta Knight now draws Galaxia farther back and slashes outward in a more pronounced motion, ending the slash behind himself and taking a while to re-adjust to his neutral stance.}}
**{{change|Forward smash has an altered animation. Meta Knight now draws Galaxia farther back and slashes outward in a more pronounced motion, ending the slash behind himself and taking a while to re-adjust to his neutral stance (which can be interrupted).}}
**{{change|Forward smash's hitboxes are positioned lower (y offset: 6.4 → 5).}}
**{{change|Forward smash's hitboxes are positioned lower (y offset: 6.4 → 5).}}
**{{nerf|Forward smash has a shorter duration (frames 24-25 → 24).}}
**{{nerf|Forward smash has a shorter duration (frames 24-25 → 24).}}
2,070

edits