Template:SSB4 to SSBU changelist/Captain Falcon: Difference between revisions

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*{{buff|Captain Falcon [[run|runs]] faster (2.32 → 2.552).}}
*{{buff|Captain Falcon [[run|runs]] faster (2.32 → 2.552).}}
**{{buff|His initial [[dash]] is faster (1.7 → 1.98).}}
**{{buff|His initial [[dash]] is faster (1.7 → 1.98).}}
***{{nerf|Compared to the returning veterans, however, it is much slower, going from tied for 13th highest in ''SSB4'' to tied for 29th highest in ''Ultimate''. Combined with the changes to [[dash-dancing]] hurt Falcon more than other characters, as the new animation for performing an initial dash in the opposite direction causes his model to slide toward the direction he was originally facing due to his slow initial dash, further exacerbated by Falcon's heavy reliance on dash-dancing and grounded movement when compared to other characters.}}
*{{buff|Captain Falcon's [[traction]] has been drastically increased (0.05 → 0.105). This makes it easier for him to punish [[out of shield]].}}
*{{buff|Captain Falcon's [[traction]] has been drastically increased (0.05 → 0.105). This makes it easier for him to punish [[out of shield]].}}
*{{buff|Captain Falcon's [[air speed]] is faster (1.1 → 1.218), slightly surpassing his ''Brawl'' air speed.}}
*{{buff|Captain Falcon's [[air speed]] is faster (1.1 → 1.218), slightly surpassing his ''Brawl'' air speed.}}
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*{{buff|The ability to [[run cancel]] any move significantly benefits Falcon's grounded neutral game and punish game. This allows him to pressure the opponent easier by canceling into a neutral or tilt attack, especially if pivot canceled.}}
*{{buff|The ability to [[run cancel]] any move significantly benefits Falcon's grounded neutral game and punish game. This allows him to pressure the opponent easier by canceling into a neutral or tilt attack, especially if pivot canceled.}}
*{{nerf|The ability to [[tech]] aerial [[footstool]]s prevents Falcon from repeatedly footstooling and meteor smashing opponents back into the air with his down aerial, removing one of his most potent damage racking options.}}
*{{nerf|The ability to [[tech]] aerial [[footstool]]s prevents Falcon from repeatedly footstooling and meteor smashing opponents back into the air with his down aerial, removing one of his most potent damage racking options.}}
*{{nerf|The changes to [[dash-dancing]] hurt Falcon more than other characters, as the new animation for performing an initial dash in the opposite direction causes his model to slide toward the direction he was originally facing, further exacerbated by Falcon's heavy reliance on dash-dancing and grounded movement when compared to other characters.}}


===Ground attacks===
===Ground attacks===
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