832
edits
Aidanzapunk (talk | contribs) m (we don't have a link to SF643D though...) |
|||
Line 82: | Line 82: | ||
**{{buff|[[Neutral attack]]'s infinite has received a finisher, an outward knifehand strike. The weakening of [[SDI]] also makes it harder to escape from, despite its [[SDI multiplier]] being increased (1× → 1.2×).}} | **{{buff|[[Neutral attack]]'s infinite has received a finisher, an outward knifehand strike. The weakening of [[SDI]] also makes it harder to escape from, despite its [[SDI multiplier]] being increased (1× → 1.2×).}} | ||
**{{nerf|The first and second hits of neutral attack have a shorter duration (4 → 3 frames) and more ending lag (FAF 17/19 → 23/26). The first hit and infinite also deal less damage (4% → 3% (hit 1), 1% → 0.4 (infinite)).}} | **{{nerf|The first and second hits of neutral attack have a shorter duration (4 → 3 frames) and more ending lag (FAF 17/19 → 23/26). The first hit and infinite also deal less damage (4% → 3% (hit 1), 1% → 0.4 (infinite)).}} | ||
**{{nerf|The first hit transitions into the second faster slower (frame 7 → 8) which also transitions into the neutral infinite slower (frame 10 → 17).}} | |||
**{{change|The first and second hit of neutral attack have different angles (80° → 68°/77°/80° (hit 1), 50° → 80°/50°/45° (hit 2)), and no longer use [[set knockback]] (hit 1: 5 (set)/100 (scaling) → 35 (base)/30 (scaling); hit 2: 20 (set)/100 (scaling) → 30 (base)/30 (scaling)). This makes them harder to connect into the neutral infinite at high percents, but improves their [[jab cancel]]ing potential (especially the first hit's), despite their higher ending lag.}} | **{{change|The first and second hit of neutral attack have different angles (80° → 68°/77°/80° (hit 1), 50° → 80°/50°/45° (hit 2)), and no longer use [[set knockback]] (hit 1: 5 (set)/100 (scaling) → 35 (base)/30 (scaling); hit 2: 20 (set)/100 (scaling) → 30 (base)/30 (scaling)). This makes them harder to connect into the neutral infinite at high percents, but improves their [[jab cancel]]ing potential (especially the first hit's), despite their higher ending lag.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: |
edits