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**{{change|The implementation of blast KOs from the upper blast line hinders Rest's safety as a KOing option, due to it possibly allowing the opponent to respawn quickly and have a chance to punish Jigglypuff. However, it also means that the opponent will now usually be KO'd before Jigglypuff when the move is used off-stage. Additionally, the lengthening of [[screen KO]]s' animations hinders an opponent's chance to punish Jigglypuff, as they now last just as long as [[star KO]]s.}} | **{{change|The implementation of blast KOs from the upper blast line hinders Rest's safety as a KOing option, due to it possibly allowing the opponent to respawn quickly and have a chance to punish Jigglypuff. However, it also means that the opponent will now usually be KO'd before Jigglypuff when the move is used off-stage. Additionally, the lengthening of [[screen KO]]s' animations hinders an opponent's chance to punish Jigglypuff, as they now last just as long as [[star KO]]s.}} | ||
*[[Puff Up]]: | *[[Puff Up]]: | ||
**{{buff|Puff Up | **{{buff|Puff Up slighty increases Jigglypuff's size further.}} | ||
**{{buff|After using Puff Up in mid-air, Jigglypuff will rise upwards a decent amount.}} | **{{buff|After using Puff Up in mid-air, Jigglypuff will rise upwards a decent amount.}} | ||
**{{change|Puff Up's visual effects have changed. Jigglypuff's eyes continue to glow yellow from the [[Final Smash]] effect when performing Puff Up and it now makes the stage shake.}} | **{{change|Puff Up's visual effects have changed. Jigglypuff's eyes continue to glow yellow from the [[Final Smash]] effect when performing Puff Up and it now makes the stage shake.}} | ||
**{{nerf|Puff Up's rising windbox now varies in size, at different times during the move, with the hitbox being smaller in most instances (5.5u/2u/2u → 5u, 5.5u, 5u. 4.6u, 4.8u, 5u, 5.3u). The move additionally lost its windboxes on Jigglypuff's ears.}} | |||
**{{nerf|Puff Up's powerful windbox when Jigglypuff reaches full size has been replaced by the move's shrinking hitbox from ''Brawl''. This makes the move launch opponents at a less favorable angle (20° → 361°) and deal less knockback at lower percents (200 (set), 100 (scaling) → 80 (base)/100), hindering its KO and edgeguarding potential.}} | |||
***{{buff|However, this does allow the move to now consistently deal 17%.}} | |||
**{{nerf|Puff Up's full size hitbox has more startup lag (frame 318 → 326).}} | |||
**{{nerf|Puff Up's full size hitbox is smaller (7u/2.2u/2.2u → 6u) and it no longer has hitboxes on Jigglypuff's ears.}} | |||
**{{nerf|Puff Up has lost its late full size windbox, and its shrinking windbox, making it much easier to avoid.}} | |||
***{{nerf|With the shrink hitboxes removed, Jigglypuff can no longer chain hits against opponents trapped against a wall for massive damage and mounting knockback.}} | |||
**{{bugfix|The [[regenerating terrain glitch]] has been fixed.}} | **{{bugfix|The [[regenerating terrain glitch]] has been fixed.}} | ||
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