Jigglypuff (SSB4): Difference between revisions

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**{{change|The implementation of blast KOs from the upper blast line hinders Rest's safety as a KOing option, due to it possibly allowing the opponent to respawn quickly and have a chance to punish Jigglypuff. However, it also means that the opponent will now usually be KO'd before Jigglypuff when the move is used off-stage. Additionally, the lengthening of [[screen KO]]s' animations hinders an opponent's chance to punish Jigglypuff, as they now last just as long as [[star KO]]s.}}
**{{change|The implementation of blast KOs from the upper blast line hinders Rest's safety as a KOing option, due to it possibly allowing the opponent to respawn quickly and have a chance to punish Jigglypuff. However, it also means that the opponent will now usually be KO'd before Jigglypuff when the move is used off-stage. Additionally, the lengthening of [[screen KO]]s' animations hinders an opponent's chance to punish Jigglypuff, as they now last just as long as [[star KO]]s.}}
*[[Puff Up]]:
*[[Puff Up]]:
**{{buff|Puff Up significantly increases Jigglypuff's size, to the point that most stages are entirely covered.}}
**{{buff|Puff Up slighty increases Jigglypuff's size further.}}
**{{buff|After using Puff Up in mid-air, Jigglypuff will rise upwards a decent amount.}}
**{{buff|After using Puff Up in mid-air, Jigglypuff will rise upwards a decent amount.}}
**{{change|Puff Up has received a solitary hitbox once Jigglypuff reaches its maximum size and cries, rather than using multiple hitboxes during the shrink that occurs following the cry. This new hitbox deals damage, reasonable knockback (depending on the opponent's damage) and launches at the [[Sakurai angle]], rather than simply blowing the opponent away with a [[wind]]box (depending on their proximity to Jigglypuff's center mass). With the shrink hitboxes removed, Jigglypuff cannot chain hits against opponents trapped against a wall for massive damage and mounting knockback.}}
**{{change|Puff Up's visual effects have changed. Jigglypuff's eyes continue to glow yellow from the [[Final Smash]] effect when performing Puff Up and it now makes the stage shake.}}
**{{change|Puff Up's visual effects have changed. Jigglypuff's eyes continue to glow yellow from the [[Final Smash]] effect when performing Puff Up and it now makes the stage shake.}}
**{{nerf|Puff Up's rising windbox now varies in size, at different times during the move, with the hitbox being smaller in most instances (5.5u/2u/2u → 5u, 5.5u, 5u. 4.6u, 4.8u, 5u, 5.3u). The move additionally lost its windboxes on Jigglypuff's ears.}}
**{{nerf|Puff Up's powerful windbox when Jigglypuff reaches full size has been replaced by the move's shrinking hitbox from ''Brawl''. This makes the move launch opponents at a less favorable angle (20° → 361°) and deal less knockback at lower percents (200 (set), 100 (scaling) → 80 (base)/100), hindering its KO and edgeguarding potential.}}
***{{buff|However, this does allow the move to now consistently deal 17%.}}
**{{nerf|Puff Up's full size hitbox has more startup lag (frame 318 → 326).}}
**{{nerf|Puff Up's full size hitbox is smaller (7u/2.2u/2.2u → 6u) and it no longer has hitboxes on Jigglypuff's ears.}}
**{{nerf|Puff Up has lost its late full size windbox, and its shrinking windbox, making it much easier to avoid.}}
***{{nerf|With the shrink hitboxes removed, Jigglypuff can no longer chain hits against opponents trapped against a wall for massive damage and mounting knockback.}}
**{{bugfix|The [[regenerating terrain glitch]] has been fixed.}}
**{{bugfix|The [[regenerating terrain glitch]] has been fixed.}}


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