User talk:Alex the weeb/Archive 4: Difference between revisions

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Hey, it says on your userspace that testing things is your life. I was wondering if you could test if damage staling is universal between tippered and non-tippered hits on Marth. An example would be non-tipper forward air hit does 9%, next time it does 8.5%, and a tipper does 14%, if you hit the non-tipper would it lessen the damage on the tipper as well? Thanks --[[User:Monokuro|<span style="font-variant:small-caps;color:darkblue">'''monokuro'''</span>]] {{Head|Cloud|g=SSBU|s=20px}} <sup>'''['''[[User talk:Monokuro|talk]] • [[Special:Contributions/Monokuro|contributions]]''']'''</sup> 10:07, April 24, 2020 (EDT)
Hey, it says on your userspace that testing things is your life. I was wondering if you could test if damage staling is universal between tippered and non-tippered hits on Marth. An example would be non-tipper forward air hit does 9%, next time it does 8.5%, and a tipper does 14%, if you hit the non-tipper would it lessen the damage on the tipper as well? Thanks --[[User:Monokuro|<span style="font-variant:small-caps;color:darkblue">'''monokuro'''</span>]] {{Head|Cloud|g=SSBU|s=20px}} <sup>'''['''[[User talk:Monokuro|talk]] • [[Special:Contributions/Monokuro|contributions]]''']'''</sup> 10:07, April 24, 2020 (EDT)
:Yes, staleness is attached to the move, not the hitbox. Sorry if the answer seems too straightforward but that's the way it is. Although if you wanted an interesting piece of information on staling, each individual stage of a jab combo stales independently of the others, so for example a jab 1 won't stale the jab 2, and the jab 2 then slightly unstales the jab 1. This is why the more stages a jab combo has, the less affected by staling it appears to be. (Note that the entirety of a rapid jab is a single stage, like with single stage multi-hit moves). ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 10:11, April 24, 2020 (EDT)
:Yes, staleness is attached to the move, not the hitbox. Sorry if the answer seems too straightforward but that's the way it is. Although if you wanted an interesting piece of information on staling, each individual stage of a jab combo stales independently of the others, so for example a jab 1 won't stale the jab 2, and the jab 2 then slightly unstales the jab 1. This is why the more stages a jab combo has, the less affected by staling it appears to be. (Note that the entirety of a rapid jab is a single stage, like with single stage multi-hit moves). ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 10:11, April 24, 2020 (EDT)
::Gotcha, that makes sense. Thanks for the information. --[[User:Monokuro|<span style="font-variant:small-caps;color:darkblue">'''monokuro'''</span>]] {{Head|Cloud|g=SSBU|s=20px}} <sup>'''['''[[User talk:Monokuro|talk]] • [[Special:Contributions/Monokuro|contributions]]''']'''</sup> 12:47, April 24, 2020 (EDT)
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