Instant KO: Difference between revisions

72 bytes removed ,  4 years ago
→‎Stage hazards: not according to game mechanics (e.g. the effect doesn't work if the player is invincible)
(remove redundancies (both within this article and within the Danger Zone article))
(→‎Stage hazards: not according to game mechanics (e.g. the effect doesn't work if the player is invincible))
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* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''.
* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. This can count as a [[Crush]] since it technically ''crushes'' the foe.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->


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