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(remove redundancies (both within this article and within the Danger Zone article)) |
(→Stage hazards: not according to game mechanics (e.g. the effect doesn't work if the player is invincible)) |
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* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''. | * Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''. | ||
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''. | * [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''. | ||
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games | * The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. | ||
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl--> | <!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl--> | ||
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