Classic Mode (SSBU): Difference between revisions

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**Give Master Hand and Crazy Hand their own theme songs.
**Give Master Hand and Crazy Hand their own theme songs.
**Have a health bar shown for the boss fights instead of percentages (also in the boss fights in [[Adventure Mode: World of Light|World of Light]]).
**Have a health bar shown for the boss fights instead of percentages (also in the boss fights in [[Adventure Mode: World of Light|World of Light]]).
**Have CPU allies in the final boss battle.
**Not always have a Stamina Battle as a Final Battle.
**Not always have a Stamina Battle as a Final Battle.
**Not allow the option of choosing the difficulty higher than 5.0 at the start of an attempt.
**Giving the option to continue without lowering the difficulty (via Classic Tickets).
**Giving the option to continue without lowering the difficulty (via Classic Tickets).
**Continue without restarting the current battle (similar to arcades).
**Continue without restarting the current battle (similar to arcades).
**Having predefined music for a stage instead of picking one at random from that stage's music pool for certain routes (i.e A certain track from Splatoon playing in every stage outside of [[Moray Towers]] in Inkling's route, including the final boss).
**Having predefined music for a stage instead of picking one at random from that stage's music pool for certain routes (i.e A certain track from Splatoon playing in every stage outside of [[Moray Towers]] in Inkling's route, including the final boss).
*Ryu is the only character to use stamina battles in his Classic mode route.
*Ryu is the only character to use stamina battles in his Classic mode route.
*Jigglypuff and Bayonetta are the only characters to fight against another fighter instead of a unique final boss.
**Bowser and Mega Man do fight against a unique boss, albeit as the penultimate battle rather than the final battle.
**Mario, Captain Falcon, Link, Young Link, Toon Link, and Zelda fight another fighter who ultimately transforms into a unique boss.
**Mario, Captain Falcon, Link, Young Link, Toon Link, and Zelda fight another fighter who ultimately transforms into a unique boss.
*Donkey Kong is the only character to face Master Hand and Crazy Hand in a stage other than Final Destination ([[New Donk City]]), albeit in [[Ω form]].
*Donkey Kong is the only character to face Master Hand and Crazy Hand in a stage other than Final Destination ([[New Donk City]]), albeit in [[Ω form]].
 
*Master Hand is the most common unique boss. He's fought by 34 characters normally (with Crazy Hand appearing at higher intensities), by 8 characters in a guaranteed tag team with Crazy Hand, and by 2 characters alone (both ''Pokémon'' characters) after fighting Mewtwo.
**Conversely, Giga Bowser and standalone Crazy Hand are tied as the least common unique bosses, with 2 appearances each.
*Like in ''Super Smash Bros. 64'' and ''Super Smash Bros. for Nintendo 3DS'', this Classic Mode does not have Clear Movies for each character.
*The banner represents every playable fighter in their default color scheme / costume, with the exception of Corrin, who is represented by the default female variant instead.
**Despite appearing in the banner, the Mii Fighters themselves are not playable in this Classic Mode.
*[[Big Battlefield]], [[Paper Mario]], [[Super Mario Maker]], [[Yoshi's Story]], [[Mute City SNES]], [[WarioWare, Inc.]], [[Hanenbow]], [[PictoChat 2]], [[Balloon Fight]], and [[Tomodachi Life]] all do not appear in any character's Classic Mode route in any form.


==See also==
==See also==