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m (→Special Moves) |
m (→Special Moves: 1.2× bonus applies to all recoil damage, not just Roy/Chrom.) |
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Flare Blade]] has slightly less startup (frame 23 → 21), and like with most non-storeable charge moves, Roy can now reverse the move while charging, giving him a better edge-guarding tool and the ability to catch opponents that move behind him while charging.}} | *{{buff|[[Flare Blade]] has slightly less startup (frame 23 → 21), and like with most non-storeable charge moves, Roy can now reverse the move while charging, giving him a better edge-guarding tool and the ability to catch opponents that move behind him while charging.}} | ||
**{{nerf| | **{{nerf|A fully charged Flare Blade's recoil receives the 1.2× damage multiplier in 1v1 matches. This causes Roy to take 12% damage when using it during said matches, up from 10%.}} | ||
*{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | *{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | ||
**{{buff|Double-Edge Dance's last hit has significantly increased knockback, which when combined with the move's other changes, now make it a viable KO option.}} | **{{buff|Double-Edge Dance's last hit has significantly increased knockback, which when combined with the move's other changes, now make it a viable KO option.}} |
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