Projectile: Difference between revisions

157 bytes added ,  6 years ago
→‎Projectiles used by characters: My definition of a projectile is something that can be reflected or absorbed.
m (More consistency and accuracy!)
(→‎Projectiles used by characters: My definition of a projectile is something that can be reflected or absorbed.)
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|[[Wild Gunman]]||{{y}}||{{n}}||
|[[Wild Gunman]]||{{y}}||{{n}}||
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|[[Falco]]||{{b|Blaster|Falco}}||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his back, up and down throws, and can also be reflected and absorbed in said moves.
|rowspan="2"|[[Falco]]||{{b|Blaster|Falco}}||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his back, up and down throws, and can also be reflected and absorbed in said moves.
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|[[Reflector (Falco)|Reflector]]||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||{{n}}||Considered a projectile in ''Brawl'' and ''SSB4''.
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|[[Fox]]||{{b|Blaster|Fox}}||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, up and down throws from ''Melee'' onward, and can also be reflected and absorbed in said moves.
|[[Fox]]||{{b|Blaster|Fox}}||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, up and down throws from ''Melee'' onward, and can also be reflected and absorbed in said moves.