Snake (PM): Difference between revisions

37 bytes added ,  7 years ago
m
Grenade data and some re-wording
m (cig taunt can be jump-cancelled)
m (Grenade data and some re-wording)
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===Special Moves===
===Special Moves===
*{{buff|[[Hand Grenade]]s explode much faster after thrown and do slightly more damage when thrown at the opponent. Snake can also now roll his grenades forward by tilting down as he is about to throw them, resulting the Grenade traveling less distance if needed.}}
*{{buff|[[Hand Grenade]]s explode much faster after thrown and do slightly more damage when thrown at the opponent. Snake can also now roll his grenades forward by tilting down as he is about to throw them, resulting the Grenade traveling less distance if needed.}}
**{{nerf|Grenades no longer come out on frame 1, and only one Grenade can be active at a time.}}
**{{nerf|Grenades now spawn on frame 8 instead of frame 1, and only one Grenade can be active at a time.}}
*{{buff|Snake has a new side special: Tranquilizer Gun; Snake shoots a small tranquilizing projectile that puts a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing 1% damage. It can be fired three times, but the fourth time will be a reload to be able to fire three shots again. Snake can alternatively reload at any point by pressing a Shield button during the first few frames of the animation. It has more utility than the [[Remote Missile]], being much faster and allowing Snake to easily [[punish]] foes affected by the attack.}}
*{{buff|Snake has a new side special: Tranquilizer Gun; Snake shoots a small tranquilizing dart that puts a grounded opponent to sleep and causes airborne opponents to flinch, causing 1% damage either way. It can be fired three times before the clip becomes empty and Snake must reload. Trying to shoot while the clip is empty will force Snake to reload, but he can also reload at any point by pressing Side-B and then Shield during the first few frames of the animation. It has more utility than the [[Remote Missile]], being much faster and allowing Snake to easily [[punish]] foes affected by the attack.}}
*{{buff|[[Cypher]] now emits electricity when used, and causes opponents to take 6% damage flinch when in close radius. It additionally has a slightly better horizontal movement.}}
*{{buff|[[Cypher]] now emits electricity when used, and causes opponents to take 6% damage flinch when in close radius. It additionally has a slightly better horizontal movement.}}
**{{nerf|Cypher gains less vertical distance, and it no longer grants Snake [[armor]].}}
**{{nerf|Cypher gains less vertical distance, and it no longer grants Snake [[armor]].}}
*{{buff|[[C4]]s produce more vertical knockback to compensate for the faster falling speeds. In addition, they no longer disappear unless Snake is KO'd or sets them off, and the detonation animation can be canceled by holding the special button for a feint.}}
*{{buff|[[C4]]s produce more vertical knockback to compensate for the faster falling speeds. In addition, they no longer disappear unless Snake is KO'd or sets them off, and the detonation animation can be canceled by holding the special button for a feint.}}
**{{nerf|C4 no longer transfers between players, and Snake says "There!" upon sticking it to a character, making the move predictable.}}
**{{nerf|C4 no longer transfers between players, and Snake says "There!" upon sticking it to a character, making the move more noticeable.}}


==Revisions==
==Revisions==
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