Stock: Difference between revisions
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==In single-player modes== | ==In single-player modes== | ||
===[[Classic Mode]]=== | ===[[Classic Mode]]=== | ||
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although their [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons-icons of their character's face (in ''SSB'', ''Melee'', and ''SSB4'') or dots (in ''Brawl'') kept in their | Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although their [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons-icons of their character's face (in ''SSB'', ''Melee'', and ''SSB4'') or dots (in ''Brawl'') kept in their [[hand]] on the bottom of the screen and above the damage percentage. When a player is KO'd, they use up a life (a life gets taken out of their hand.). If the player can complete the mode without losing a single life, they will receive a bonus, whose value varies depending on the game. | ||
[[Self-destruct]]ing in the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]]. | [[Self-destruct]]ing in the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]]. |