Stock: Difference between revisions

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==In single-player modes==
==In single-player modes==
===[[Classic Mode]]===
===[[Classic Mode]]===
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although their [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons-icons of their character's face (in ''SSB'', ''Melee'', and ''SSB4'') or dots (in ''Brawl'') kept in their hands on the bottom of the screen and above the damage percentage. When a player is KO'd, they use up a life (a life gets taken out of their hand.). If the player can complete the mode without losing a single life, they will receive a bonus, whose value varies depending on the game.
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although their [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons-icons of their character's face (in ''SSB'', ''Melee'', and ''SSB4'') or dots (in ''Brawl'') kept in their [[hand]] on the bottom of the screen and above the damage percentage. When a player is KO'd, they use up a life (a life gets taken out of their hand.). If the player can complete the mode without losing a single life, they will receive a bonus, whose value varies depending on the game.


[[Self-destruct]]ing in the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].
[[Self-destruct]]ing in the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].
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