Kirby (SSB): Difference between revisions

Line 33: Line 33:


==Differences between game versions==
==Differences between game versions==
Kirby was noticeably nerfed in his transition to NTSC. Despite his smaller size resulting on him being harder to hit (while not compromising his moves' huge range), his moves deal less damage and forward throw sends at a lower angle, worsening his KO ability. His recovery distance is shorter, due to Final Cutter covering less horizontal distance. Lastly, the higher presence of [[SDI]] makes Kirby's moves easier to escape, while the removal of momentum sliding hurts Kirby's approach, enforcing a slightly more defensive playstyle. Nevertheless, due to Kirby's immense strengths not being immensely toned down, he is still one of the most viable characters in the game despite the nerfs.
Kirby was noticeably nerfed in his transition to NTSC-U. Despite his smaller size resulting on him being harder to hit (while not compromising his moves' huge range), his moves deal less damage and forward throw sends at a lower angle, worsening his KO ability. His recovery distance is shorter, due to Final Cutter covering less horizontal distance. Lastly, the higher presence of [[SDI]] makes Kirby's moves easier to escape, while the removal of momentum sliding hurts Kirby's approach, enforcing a slightly more defensive playstyle. Nevertheless, due to Kirby's immense strengths not being immensely toned down, he is still one of the most viable characters in the game despite the nerfs.


===Attributes===
===Attributes===
Anonymous user